Excuse my english I'm french :p
First of all, must say playerIO is just wonderful , it's so ezy to use and bigDB is just WOW. I was using another sockets server (wont say the name ) and I don't regret switching to playerIO.
[Edited]
Ok about my problem :p
I'm having trouble with playerObject on bigDB
What I do :
I created on serverside 2 values on playerObject :
- Code: Select all
player.PlayerObject.Set("suffix", "The Rookie");
player.PlayerObject.Set("prefix ", "None");
player.playerObject.Save();
THen on client side :
- Code: Select all
playerObject.prefix = "titi";
playerObject.suffix = "toto";
playerObject.save();
When I look on bigDB suffix = toto BUT prefix = None.
I tried to remove the value creation serverside, when I save the object it creates the suffix value but totally ignore the prefix value, like it was not in the object when I saved it.
If I do :
- Code: Select all
playerObject.prefix = "titi";
playerObject.suffix = "toto";
trace(playerOjbect.prefix) // titi
playerObject.save();
trace(playerObject.prefix) // titi
THen I look on bigDB, suffix is created, prefix is not even there. I have no idea of what's happenning . It's just like my value is deleted when I send it to bigBD.