
To do this, it would simplify things to just save that string into BigDB, but there are edge cases where a game could go on for 100+ turns, making the raw data string 1000+ characters long, and I can't find anywhere if there is some maximum string size in BigDB? I think I remember each object having 500kb allocated to it, which would be plenty, but wondering if stacking a chunk of that into a single string would be ok??