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Haxe/OpenFL

Postby terra0nova » February 26th, 2014, 5:48 pm

One thing I'd really like to see is the ability to use PlayerIO on all Haxe/OpenFL targets. Right now, I know there's a way to port the flash API to get PlayerIO working in the flash target, but then you're stuck with one target limiting the capabilities of using Haxe/OpenFL. Looking at the Flash code, it simply loads a swf from http://api.playerio.com/flashbridge/1 which has all of the functions for communicating with the server - and loading that swf is what breaks when targeting platforms other than Flash. If you were willing to share the source code for that swf (probably not), it could be converted to Haxe (perhaps even automatically with as2hx), and then it could be compiled to all targets using Haxe's built in Socket class.
terra0nova
 
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