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Native Games/C++ Client

Postby bossfong » May 14th, 2012, 12:10 pm

I have written a Singleplayer-Game in C++, which depends on native library's, and therefore I can't easily switch to C# or Flash.
What would you recommend doing in my case? Write a Player.IO Client library on my own, host the CLR to to interact with the .NET client, ...
Can you come up with a better solution? What should I do?
bossfong
 
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Joined: April 22nd, 2012, 2:17 pm

Re: Native Games/C++ Client

Postby Benjaminsen » May 17th, 2012, 11:43 am

Write me an email at chris@player.io ;)
Benjaminsen
.IO
 
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Joined: January 12th, 2010, 11:54 am
Location: Denmark


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