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Development server not live

Postby HiddenKnowledge » January 6th, 2011, 5:34 pm

I am getting the error:
Code: Select all
Error: There is no server in any of the selected server clusters [HiddenKnowledge: Development Cluster] that are eligible to start a new room in (they're all at full capacity or there are no servers in any of the clusters). Either change the selected clusters for your game in the admin panel, try again later or start some more servers for one of your clusters.

But my development server is on and works with:
Code: Select all
client.multiplayer.developmentServer = "localhost:8184"
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Re: Development server not live

Postby Oliver » January 6th, 2011, 5:38 pm

I just checked and your dev server is in the cluster, so my guess is that some code is preventing it from being used.

We'll investigate.

- Oliver
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Re: Development server not live

Postby Oliver » January 6th, 2011, 5:39 pm

I see that your server only has 75mb free memory.. is it possible to free up some memory (at least 300mb) and see if it makes a difference?
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Re: Development server not live

Postby HiddenKnowledge » January 6th, 2011, 5:44 pm

Well, not really.. I can try closing some tabs on firefox but that's all.
I just want it to work so I know it works :)
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Re: Development server not live

Postby HiddenKnowledge » January 6th, 2011, 7:42 pm

Well, just so you know, I turned it off now.
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Re: Development server not live

Postby default0 » January 6th, 2011, 8:44 pm

I'm having the same problem, and I have 3,7 GB free RAM left.

So I really don't think that is it :)

Best regards
Try to play my Game: -->BlackGalaxy<--
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Re: Development server not live

Postby Oliver » January 7th, 2011, 11:46 am

I just talked to default0 on msn and it turns out his issue was that he couldn't run live games on his development server because his firewall/router/etc. didn't have port 8184 open to the internet. He has no problems developing locally with the local development server.

As i understand you, HiddenKnowledge, you can't even develop when running the development server locally and using one of the examples?

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Re: Development server not live

Postby HiddenKnowledge » January 8th, 2011, 1:24 pm

No, it works fine when I run it offline.
But I am also quite sure it's not my firewall, my router's firewall has been setup correctly.
And windows firewall too.

I'll check it later today, I need to eat again :/
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Re: Development server not live

Postby Oliver » January 10th, 2011, 2:32 pm

what do you mean by "when you run it offline?"

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Re: Development server not live

Postby HiddenKnowledge » January 10th, 2011, 3:09 pm

I mean when I use it as a development server.
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Re: Development server not live

Postby Oliver » January 10th, 2011, 3:15 pm

now i'm really confused.

What is your problem: running games in the development server, or against the production servers?

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Re: Development server not live

Postby HiddenKnowledge » January 10th, 2011, 3:35 pm

Running the development server as the live (production) server.
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Re: Development server not live

Postby Oliver » January 10th, 2011, 3:42 pm

Oh.

Then the problem is that your development server is not accessible from the public internet. You have to ensure that your port 8184 is open all the way from the internet to your development server.

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Re: Development server not live

Postby TobiasW » January 10th, 2011, 3:59 pm

You might want to look into the NAT / Port forwarding configuration in your router: Everything incoming on port 8184 from the internet should be routed to the IP your computer has.
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Re: Development server not live

Postby HiddenKnowledge » January 10th, 2011, 4:45 pm

Error: There is no server in any of the selected server clusters [HiddenKnowledge: Development Cluster] that are eligible to start a new room in (they're all at full capacity or there are no servers in any of the clusters). Either change the selected clusters for your game in the admin panel, try again later or start some more servers for one of your clusters.

Checked the ports, both access-able from the internet.

Success: I can see your service on ???.??.??.?? on port (8184)
Your ISP is not blocking port 8184

Success: I can see your service on ???.??.??.?? on port (4505)
Your ISP is not blocking port 4505
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Re: Development server not live

Postby Sinister Design » September 3rd, 2012, 5:23 pm

Not to necro this thread, but I'm getting the same error message going through the Fridge Magnets tutorial. Oddly, the Output panel in Flash says "Sucessfully connected to player.io" immediately before the error message.

Flash is already on my firewall's whitelist, and I've manually added Microsoft Visual C# 2010. Neither seems to make any difference. The error message says to adjust the server clusters assigned to my game, but I see no option to that effect in my admin panel. Help?
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Re: Development server not live

Postby dreamora » September 3rd, 2012, 11:50 pm

you need to go to your routers configuration and forward the port mentioned above (tcp) to your machine too. otherwise Player.IOs attempt to connect ot your server fails immediately
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Re: Development server not live

Postby Sinister Design » September 4th, 2012, 5:33 pm

I need to configure the router, huh? I take it I'm not going to be getting anywhere trying to use public WiFi, then! Thanks for the heads-up.
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Re: Development server not live

Postby dreamora » September 4th, 2012, 7:08 pm

Unless the public wifi has no NAT enabled at all, that assumption is correct
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Re: Development server not live

Postby JimLion » June 29th, 2014, 4:19 pm

Well after weeks of trying to set up Xamarin and Flash Pro working together I can say that I am finally giving up. I have gotten numerous networking tools, turned off all firewalls, even got on the phone with someone from my internet provider to try to change port forwarding. Nothing works, and it you are trying to do this on a mac...you should probably just stop now.

These forums are basically dead, and the moderators are usually of little to no help.

Well, I'm off to go hang myself now. goodbye.
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