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Build Wars

Postby Izzy545 » May 14th, 2011, 10:48 pm

Here's a screenshot of my upcoming game Build Wars: http://imgur.com/XWiwK

It's a multiplayer team deathmatch created in flash using Player.IO for the multiplayer code. The idea is that you can build blockades and bases for defense while trying to get kills.

Currently there's no win scenario. You just get in and build things and shoot people, but a good chunk of the framework is done. There's no lobby system yet so you just get thrown into a game that has people in it, unless there's not an open one, then you get put into a brand new game that others will be put into. The multiplayer code needs some work still. There is no interpolation yet so it might seem mildly choppy at times. Also, some of the variables are stored clientside instead of serverside, which is bad for cheating.

I'd love some people to try it out if you're interested, the link is here: http://r.playerio.com/r/platform-racer- ... ldWars.swf
Izzy545
 
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Re: Build Wars

Postby Benjaminsen » May 15th, 2011, 9:33 am

Nice!

I am going to look very much forward to this.
An idea would be to have 5 mins where each team builds their base, then you play rounds of deathmatches until a winner is declared.

That way you can introduce all kinds of nifty blocks people would want to have, such as towers, extra hard bricks, conveyer belts that sends people where you want them, blocks that kills people etc.

/Chris
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.IO
 
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Re: Build Wars

Postby WindieGames » May 27th, 2011, 2:44 am

Great ideas Benjamin!

This game looks like it could be a total blast with the right stuff. Hope it comes through!
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