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Garden Bowles or Petanquè style game

Postby Aziraphael » October 26th, 2010, 10:57 am

Ok, not sure if this is the right place for it, but I wanted to post a game in development that is by no means near finished.

Here is the link to the game on my blog. I am sorting keeping track of my experiments with Flash and game development here - http://www.greenjay.com.au/blog/2010/10 ... owls-game/

My dad and I used to always play lawn bowles in the garden with those big silver balls that you throw. It is the one that doesn't require a flat surface, you can play on any terrain. Anyway, I moved away to europe and thought it would be a cool experiment to make a multiplayer bowls game for us both to play. I am using Box2d for a physics engine, and want to have a crazy version of garden bowles. With crazy terrains, interactive tiles that maybe give the ball more bounce, or give it a boost etc. I think it could be quite fun in a multiplayer sense as there is always that tense moment when you are ahead but you wait for your opponent to make a last ditch suicide throw to try to knock your balls out.

Ignore everything for now (graphics, map, control mechanism) as it is very early stages yet, but I have a good start on the engine. Basically the level design is all described with xml like this;

Code: Select all
   <level>
      <title>
         Level 1
      </title>
      <data>
         <r>7777777777777777777777777777777777777777777777</r>
         <r>7000000000000000000000000000000000000000000007</r>
         <r>7000000000000000000000000000000000000000000007</r>
         <r>7000000000000000000000000000000000000000000007</r>
         <r>7000000000000000400000000000000000000000000007</r>
         <r>70000000000000004000000000000000000000000G0007</r>
         <r>7000000000000000400000000000000000000000040007</r>
         <r>7000000000000000400000000000000000000000040007</r>
         <r>7000000000000000400000400000000000400000040007</r>
         <r>7000000000000002113000400000000000400000040007</r>
         <r>7000000000000027777300400000000000400000211117</r>
         <r>7000000000000277777711111111113000400021777777</r>
         <r>700P000000002777777777777777777300400277777777</r>
         <r>7111111111117777777777777777777711111777777777</r>
      </data>
   </level>

So once I get all the elements I want coded in, creating different terrains and levels with different obstacles will be easy.

I am thinking that the multiplayer should be easy as the Physics engine does not have any random properties, as long as I pass the details of each throw (the force applied to the ball and the angle) then each client playing should have the same result.

Anyway, let me know what you think, or any ideas you may have are also welcome.

Jason
Aziraphael
 
Posts: 1
Joined: October 4th, 2010, 4:09 pm

Re: Garden Bowles or Petanquè style game

Postby nirza » October 26th, 2010, 1:14 pm

very nice ! looking forward to it !
nirza
 
Posts: 39
Joined: April 10th, 2010, 11:50 am

Re: Garden Bowles or Petanquè style game

Postby Benjaminsen » October 26th, 2010, 1:17 pm

This could be very great in multiplayer. Keep up the good work!
Benjaminsen
.IO
 
Posts: 1444
Joined: January 12th, 2010, 11:54 am
Location: Denmark


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