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Re: Stick Run

Postby Benjaminsen » June 2nd, 2011, 5:56 pm

-Mani see your private messages.
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Re: Stick Run

Postby jasonMcIntosh » June 3rd, 2011, 11:00 am

Congrats on your success! It's great to see small games earning on Facebook. 8-) Proves you don't need to be Zynga to survive.
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Re: Stick Run

Postby RastaRalle » June 21st, 2011, 10:23 pm

Congratulations!
I'm currently planing a similar game, and I have some questions concerning facebook credits.
You are from germany, too, aren't you? So would it be okay if I'd send you a pm in german? :)

Ralf
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Re: Stick Run

Postby -Mani » June 21st, 2011, 11:08 pm

of course! :D
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Re: Stick Run

Postby cjcenizal » August 31st, 2011, 7:19 pm

Congrats to Mani on being featured on InsideSocialGames! http://www.insidesocialgames.com/2011/0 ... -facebook/
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Re: Stick Run

Postby -Mani » August 31st, 2011, 7:39 pm

Oh wow, EPIC!
AWESOME!
Very nice of insidesocialgames!
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Re: Stick Run

Postby Oliver » August 31st, 2011, 7:57 pm

Hey -Mani, congrats on that. It's really cool!
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Re: Stick Run

Postby -Mani » September 2nd, 2011, 2:41 pm

Thank you, oliver!

And I finally switched to bigDB and PayVault.
It turned out way better than expected.
The administration is just sooo easy.
And the traffic behaves pretty decent.
I've got one more question:
Is there a way to see who owns a specific item?
My game has "rare items" which are limited to the amount i serve to the community.
but something that almost noone has, is also something that everyone wants.
So there are some people that cheat the item in their inventory.
The ability to list all players that own such an item would make it alot easier for me to spot those cheaters.
I know, that I can avoid that by not allowing the players to simply "give a item" on clientside, but it wouldn't have been possible for me alone to develop the whole server-migration and marketplace-trade thing on serverside in such a short time-span...

best regards,
Manuel Otto
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Re: Stick Run

Postby Oliver » September 6th, 2011, 7:39 pm

Hey Mani,

We currently have no such feature, but i'll add it to the list of potential improvements to the system.

Best,
Oliver
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Re: Stick Run

Postby WildOnesThunderHackZ » November 8th, 2011, 11:22 am

Lol ever wanted this and ur game is glitchy :| im apparently not proud of you manuel of not fixing bugs in market places and i made a bot anyways many dudes are banned no reason.i suggest atlease 1 stick run team whould guard the game im inspecting the whole day and i saw hacked items,scam's and cheat's.according to my knowledge that your game increases of error's.i would be proud of you if you be more suspicious in 24/7 guarding according in Zynga or Playdom their guard time is 24 hours (straight) so i request to be a stick run team i will follow your order's and respect you as friend.
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Re: Stick Run

Postby ronronw147 » January 5th, 2012, 4:11 am

hi to all of admins and game developer of stick run !!!!! :) can you help me to create game just for favor !!!
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Re: Stick Run

Postby djillali » April 14th, 2013, 11:07 pm

manuelle otto (mani) i want to creat a game do you can help me ??
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Re: Stick Run

Postby allen344334 » February 17th, 2014, 2:21 am

i want to be admin sir mani , i experience making games making chat making offline game / online using adobe flash hope you reply and accept me in ur team
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Re: Stick Run

Postby ahmedselmi00 » September 25th, 2014, 6:06 pm

-Mani wrote:Thank you, oliver!

And I finally switched to bigDB and PayVault.
It turned out way better than expected.
The administration is just sooo easy.
And the traffic behaves pretty decent.
I've got one more question:
Is there a way to see who owns a specific item?
My game has "rare items" which are limited to the amount i serve to the community.
but something that almost noone has, is also something that everyone wants.
So there are some people that cheat the item in their inventory.
The ability to list all players that own such an item would make it alot easier for me to spot those cheaters.
I know, that I can avoid that by not allowing the players to simply "give a item" on clientside, but it wouldn't have been possible for me alone to develop the whole server-migration and marketplace-trade thing on serverside in such a short time-span...

best regards,
Manuel Otto

hi mani well am a beginner dev can you add me to facebook i want to show you my game :D http://www.facebook.com/ahmedselm
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Re: Stick Run

Postby satoshifurude » January 2nd, 2016, 7:00 pm

Sorry for this because old Thread. But your Stickrun Game Has now Bugs at you win or lost from Stickrunnzers(Lobby) you get stuck there i try alot times click on Ok but it want not goes back to frame2? And there is Clothes bug at Inventory why i cant see my clothes. 3. Bug from 2x relog from any MP or single i hear noises spinning and makes after few frames changes unplay able. Sorry for my bad English if you get Confused. And i test your Anti Cheat system "Used hacked Highscore" by rename "die" to something after the score 25000 back to 0 on a test fb account why is your Banning Feature broken? I need only reload the Page still i can play it.
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Re: Stick Run

Postby Aundrei » May 11th, 2016, 9:44 pm

Hey Many ,

I' Really really love stick run since 2010 and im looking forward at you , can you help me out with my new game ? as you said you'd love to help us out , can you help me build my Endless Jump & Skate singleplayer ? :) thanks ......... hope you could help me :) ... +Rep for you many
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Re: Stick Run

Postby damon112233 » November 19th, 2017, 3:23 pm

I'm looking to make a stick run game I need some help I will make you admin and I will also give you privileges if you help me
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Re: Stick Run

Postby Official Afnan Ahmed » December 4th, 2018, 9:23 pm

Cool Game ever , :D ;) well can u help me out to build a game something new?
just add me in facebook ;)
fb.com/AfnanCanadian
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