by jasonMcIntosh » June 3rd, 2011, 11:00 am
by RastaRalle » June 21st, 2011, 10:23 pm
by cjcenizal » August 31st, 2011, 7:19 pm
by -Mani » August 31st, 2011, 7:39 pm
by -Mani » September 2nd, 2011, 2:41 pm
by Oliver » September 6th, 2011, 7:39 pm
by WildOnesThunderHackZ » November 8th, 2011, 11:22 am
by ronronw147 » January 5th, 2012, 4:11 am
by djillali » April 14th, 2013, 11:07 pm
by allen344334 » February 17th, 2014, 2:21 am
by ahmedselmi00 » September 25th, 2014, 6:06 pm
-Mani wrote:Thank you, oliver!
And I finally switched to bigDB and PayVault.
It turned out way better than expected.
The administration is just sooo easy.
And the traffic behaves pretty decent.
I've got one more question:
Is there a way to see who owns a specific item?
My game has "rare items" which are limited to the amount i serve to the community.
but something that almost noone has, is also something that everyone wants.
So there are some people that cheat the item in their inventory.
The ability to list all players that own such an item would make it alot easier for me to spot those cheaters.
I know, that I can avoid that by not allowing the players to simply "give a item" on clientside, but it wouldn't have been possible for me alone to develop the whole server-migration and marketplace-trade thing on serverside in such a short time-span...
best regards,
Manuel Otto
by satoshifurude » January 2nd, 2016, 7:00 pm
by Aundrei » May 11th, 2016, 9:44 pm
by damon112233 » November 19th, 2017, 3:23 pm
by Official Afnan Ahmed » December 4th, 2018, 9:23 pm