Forum General player.io loader logo preview

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player.io loader logo preview

Postby Benjaminsen » June 8th, 2010, 3:45 pm

Hi Everyone

Below is a preview of how the player.io loader logo is going to look, as described before you will be able to disable it if you are not using the free package. The logo will flash when you connect using playerio.connect or any of the quickconnect methods.




Click the file if you want to see it again.

Feedback is more than welcome.
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Re: player.io loader logo preview

Postby elsassph » June 8th, 2010, 5:10 pm

Remove the white halo - I think it will stand well without.
Blur anim is a bit cheap - maybe scale-anim the background then fade the text.
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Re: player.io loader logo preview

Postby Benjaminsen » June 8th, 2010, 5:20 pm

The white halo is for games that have a very dark background, I have added another example in the original post to illustrate the issue. Regarding the animations I am not 100% sure what you would like, care to make me an example? ;)
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Re: player.io loader logo preview

Postby fox1980 » June 8th, 2010, 6:39 pm

The animation looks nice to me, and the blur effect doesn't bother me at all. It will be very hard to please everyone as far as looks are concerned.
I do have some other questions:

1 - Is that that the real size of the logo or a scaled down version ?
2 - Will it be a fixed size or scaled to our app ?
3 - How much KB's does it add to the output file ?
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Re: player.io loader logo preview

Postby Cyclone103 » June 8th, 2010, 10:24 pm

SHINY.


I think it looks great, and so long as we can control when it is shown, I'm good.

Maybe have like client.showLogo(); or something like that? Then you could only let the client connect once the logo was shown or something, and that would have to be stored in the flash bridge of course.
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Re: player.io loader logo preview

Postby Benjaminsen » June 8th, 2010, 10:48 pm

fox1980 wrote:1 - Is that that the real size of the logo or a scaled down version ?
2 - Will it be a fixed size or scaled to our app ?
3 - How much KB's does it add to the output file ?


1: Thats the real size of the logo
2: It will inherit the scale properties of your game. IE if your game is scaled by a html embed or so the logo will scald as well.
3: The logo itself is embedded as part of the Player.io flash bride so you don't have qto change anything. The logo adds about half a kb of size to the bridge, so nothing major.
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Re: player.io loader logo preview

Postby Benjaminsen » June 8th, 2010, 10:50 pm

Cyclone103 wrote:SHINY.


I think it looks great, and so long as we can control when it is shown, I'm good.

Maybe have like client.showLogo(); or something like that? Then you could only let the client connect once the logo was shown or something, and that would have to be stored in the flash bridge of course.


I see where you are going, but it would be an annoyance to have to make two calls which is why it's just part of the already existing method call. I might add a method anyway for those who want to give player.io a little extra love.
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Re: player.io loader logo preview

Postby Cyclone103 » June 9th, 2010, 12:26 am

Well, I'd like to show your logo when I do the intros. Will there be any way to adjust the Y positioning of the logo? Constrained such that it fits within the bounds of the screen with some padding, of course.
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Re: player.io loader logo preview

Postby UnknownGuardian » June 9th, 2010, 2:22 am

If you want to show it after your logos, can't you just not instantiate anything/connect to player.io until after your logos are done?
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Re: player.io loader logo preview

Postby Cyclone103 » June 9th, 2010, 3:12 am

Sure, but wouldn't it make sense to connect after the user has passed the main menu?
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Re: player.io loader logo preview

Postby UnknownGuardian » June 9th, 2010, 3:29 am

You have logos after the main menu?

Anyways, how does this affect games that are already published using player.io? Do they just not get any branding?
And do you mind users like me, taking inspiration from the logo and using some of the animation, creating their own logo that is not related to player.io? e.g. I change the graphics to fit my personal logo, but want to keep the wipe effect, and glow and basic timing of it.
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Re: player.io loader logo preview

Postby Benjaminsen » June 9th, 2010, 11:12 am

Hi All

I am looking into if I can setup some clever way where you are able to position the logo when it inits.
Existing games will automatically get the logo yes.

/Chris
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Re: player.io loader logo preview

Postby fox1980 » June 9th, 2010, 11:34 am

I'm fine with the loader logo, i would like to suggest a method for setting the logo alignment.
Something like:

PLayerIO.LogoAlign(TOP_RIGHT);
PlayerIO.Connect( 'GameId', 'ConnectionId', 'UserId', 'Auth' ) ;

It could have valyes like:
TOP_LEFT
TOP_CENTER
TOP_RIGHT
MIDDLE_LEFT
etc...
BOTTOM_LEFT
etc...

If the user didn't set the logo alignment it would go to the default position, so it wouldn't break existing code.
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