My game is very nearly ready for beta-testing, and I'm just wondering what other flash developers using player.io do regarding sponsorships and the seemingly incompatible requirement sponsors have that the game must be not already exposed to the public?
My concern is that I need to beta-test, not only for bug-fixing but also for robustness under heavy player load in a room and also so I can get an idea of how much band-width the full game will take... The last thing I want is for the sponsors to release the game and for it to use so much bandwidth that I end up making a loss
I also need to beta-test so I can fine-tune the micro-transactions, to make sure the highest amount of people are actually converting to paid users.
Any advice is much appreciated!
Cheers, Paul.