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Other languages which can compile to a .Net 2.0 DLL

Support other mobile platforms?

Postby KahunaCoder » September 6th, 2012, 7:05 am

I was wondering, are you planning to support other platforms like the PS Vita? I've been messing around with their SDK and since they use C#, I wanted to see if I could add the PlayerIOClient.dll as a reference to one of my test projects. Unfortunately, it didn't want to build as soon as I tried to call the connect function.

Anyway, I just wanted to ask out of curiosity. :)
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Re: Support other mobile platforms?

Postby Benjaminsen » September 6th, 2012, 1:18 pm

We do offer a C# build compiled for ARM mobile, however as it's currently in beta, we only offer it to Enterprise level clients.
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Re: Support other mobile platforms?

Postby KahunaCoder » September 6th, 2012, 5:32 pm

Hello Benjaminsen,

Thanks for the reply. That's great to hear you have a build to support ARM mobile devices. Bummed out that it's only available for Enterprise members though. Would love to find out if it works on the Vita. :)

Thanks again!
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