Hi All,
My team and I have been mulling over the cost/benefits of scripting game behavior for a while now. After some quick tests, it's clear that this will most certainly be an issue for deployment on Player.IO. Most importantly, the common use of classes inside the System.Reflection namespace for interpreters that cater to Lua, Boo and C# Script.
Has anyone played around with scripting (or creative alternatives) inside the boundaries of Player.IO?
Thanks,
-Phil