How can be handled the server errors?
In several cases like when a player closes an app with a client active connection or the network connection is suddenly lost, a server error is issued:
>Error: User disconnected ConnectionReset
EndRead failed. IOException Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. client ip xxx.xxx.xxx.xxx
And in another cases IOErrors...
How can we handle this server errors properly?, that allows to broadcast to the others users what is happening.
Thanks in advance for any hrlp.