by JimLion » July 11th, 2014, 4:34 pm
by polovaikin » July 13th, 2014, 12:26 pm
by Amoeba » July 14th, 2014, 3:24 pm
An unhandled exception of type 'System.IO.FileNotFoundException' occurred in Player.IO Development Server.exe
Additional information: Could not load file or assembly 'MicroProtobuf, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
by Henrik » July 15th, 2014, 10:02 pm
by freerangegames » July 16th, 2014, 2:45 pm
Henrik wrote:Sorry about this, version 3.0.8 is released now that fixes this issue.
by JimLion » July 16th, 2014, 2:52 pm
by Ging » July 16th, 2014, 6:44 pm
JimLion wrote:Is it fixed or not? Henrik, no offense but you and your coworkers should be ashamed of yourselves. Seriously.
by lyngoheather » July 16th, 2014, 8:06 pm
by robscherer123 » July 16th, 2014, 8:54 pm
by lyngoheather » July 17th, 2014, 10:49 am
by robscherer123 » July 17th, 2014, 3:08 pm
by erlangga.er@gmail.com » July 23rd, 2014, 12:02 pm
by freerangegames » July 23rd, 2014, 1:29 pm
by robscherer123 » July 23rd, 2014, 3:19 pm
freerangegames wrote:all of you that have it working, could you please check version and report? When I download the latest it says 2.3.6.0 and exception is there for example project.
http://screencast.com/t/SUwhPI6M
by Henrik » July 23rd, 2014, 5:31 pm
by robscherer123 » July 23rd, 2014, 6:03 pm
by erlangga.er@gmail.com » July 24th, 2014, 4:59 am
by vspin » August 5th, 2014, 9:38 pm
Exception Joining Cluster: PlayerIO.GameLibrary.PlayerIOError: An unexpected error occurred inside the Player.IO webservice. Please try again.
at PlayerIO.ServerCore.PlayerIOClient.PlayerIOChannel.MultiplayerChannel.Call[A,O,E](Int32 methodId, A args)
at PlayerIO.ServerCore.PlayerIOClient.PlayerIOChannel.JoinCluster(String clusterAccessKey, Boolean isDevelopmentServer, List`1 ports, String machineName, String version, String machineId, String os, String cpu, UInt32 cpuCores, UInt32 cpuLogicalCores, UInt32 cpuAddressWidth, UInt32 cpuMaxClockSpeed, UInt32 ramMegabytes, UInt32 ramSpeed)
at PlayerIO.ServerCore.identifier19.JoinCluster(String clusterAccessKey, Assembly callingAssembly)
at PlayerIO.DevelopmentServer.DevServer.TryStart()
by angelhdz12 » March 9th, 2016, 10:04 am