Forum C# Setup guide on Mac

Setup guide on Mac

Postby SirGordon » May 28th, 2014, 6:56 pm

Hello!
We are failing to use YGSDK on mac and im curious when there will be a step-by-step guide to setup and actually make it work on mac!
Thanks!
SirGordon
 
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Joined: October 30th, 2013, 9:26 pm

Re: Setup guide on Mac

Postby SirGordon » May 31st, 2014, 9:09 pm

here's the stacktrace if it can help

Starting Development Server (v2.4.0.0)
[16:00:50] Server started. Logged in with account: ***
[16:00:50]
[16:00:50] Checking if FridgeMagnets.dll is a game dll (from application directory)
[16:00:50]
[16:00:50] Using Game Dll: FridgeMagnets.dll
[16:00:50] ========================
[16:00:50] (dll: /Users/user/Downloads/Yahoo Games Network SDK.crQWiDkMk71TT87xTg1T5A/Flash/Example - Multiplayer - FridgeMagnets/Serverside Code/Multiplayer/FridgeMagnets.dll)
[16:01:00 in 'fridgemagnets'] Room created.
12:01:00.545 W 8 - remote:[null] local:[null]: Unhandled exception in GotMessage() System.EntryPointNotFoundException: OpenThread
at (wrapper managed-to-native) PlayerIO.ServerCore.GameManager.CPUWatch:OpenThread (PlayerIO.ServerCore.GameManager.CPUWatch/ThreadAccess,bool,uint)
at PlayerIO.ServerCore.GameManager.CPUWatch..ctor () [0x00000] in <filename unknown>:0
at PlayerIO.ServerCore.GameManager.CPUWatch.Start () [0x00000] in <filename unknown>:0
at PlayerIO.ServerCore.GameManager.Manager.GetGameHost (PlayerIO.ServerCore.identifier65 joinInfo) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) PlayerIO.ServerCore.GameManager.Manager:GetGameHost (PlayerIO.ServerCore.identifier65)
at PlayerIO.ServerCore.GameManager.ClientConnection.GotMessage (PlayerIO.ServerCore.SocketLibrary.Message message) [0x00000] in <filename unknown>:0
at PlayerIO.ServerCore.SocketLibrary.BaseMessagingConnection.SafeFireGotMessage (PlayerIO.ServerCore.SocketLibrary.Message message) [0x00000] in <filename unknown>:0
SirGordon
 
Posts: 26
Joined: October 30th, 2013, 9:26 pm

Re: Setup guide on Mac

Postby SirGordon » June 2nd, 2014, 8:02 am

Is this forum alive? :S
SirGordon
 
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Joined: October 30th, 2013, 9:26 pm

Re: Setup guide on Mac

Postby Guillaume » June 2nd, 2014, 12:13 pm

Yes, but i think the Dev Team is less active on it since Player.IO has been bought by YGN
Guillaume
 
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Location: France

Re: Setup guide on Mac

Postby Henrik » June 2nd, 2014, 7:52 pm

When you say that you run the dev server on a mac, what do you mean? Using what? Mono?

Our standard recommendation is still to run it in a virtual machine with Windows, that way you also get Visual Studio.
Henrik
.IO
 
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Re: Setup guide on Mac

Postby SirGordon » June 3rd, 2014, 11:36 am

Henrik wrote:When you say that you run the dev server on a mac, what do you mean? Using what? Mono?

Our standard recommendation is still to run it in a virtual machine with Windows, that way you also get Visual Studio.


Yes, we are using Mono. Using virtual machine with Windows is not an option for us :(
SirGordon
 
Posts: 26
Joined: October 30th, 2013, 9:26 pm

Re: Setup guide on Mac

Postby JimLion » July 16th, 2014, 2:55 pm

Why is it not an option? Mono can't communicate with Flash Player for some reason. Here's how we set up an environment:

1) Get VmWare Fusion

2) Get Free Windows 2008 image and install in vm

3) Download creative cloud programs (flash pro, flash builder, illustrator, ...)

4) Download visual studio ultimate
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