Hi,
As far as I understand, the way the server works is when a room is made it creates an instance of your server-side logic code. But there is no server-side logic code for your game in general?
Being able to have server-side logic that can control and handle all users connected to your game and not just allowing room level code is a powerful thing.
For example: to be able to build a "quick match" type concept. You would need to be able to read all players connected to a single room/lobby/extension/whatever you want to call it and pair up players, create a room and then add them into the room, but because you cannot create rooms on the server-side nor remove them nor have any global logic code this seems impossible.
If anyone knows of a way to do this, please do explain. Unless I have this all wrong and there is a way to do global server-side code logic.
Chris