Hi,
Is it possible to control many creeps like in MOBA/MMORPG on serverside? (To make it hack proof)
Lets say there are 30 minions on map, everyone needs to know where to go, attack when enemy hero is nearby etc...
Thats quite a lot of operations and a lot of messages.
Can Player.IO server handle it? Are there any tricks to lower the number of messages sent?
Would it be possible to make game like RotMG with PlayerIO? (http://www.realmofthemadgod.com/)