Forum C# portable version of game

portable version of game

Postby Lizar » October 11th, 2012, 1:18 pm

Hello! I have one simple game (for PC). I want to make a portable version of this game, so users can play it without having to install (at work, for example!). What technologies for creating portable games do you know? :?:
I've already got some good advice from colleagues. But the question is still relevant!
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Re: portable version of game

Postby Benjaminsen » October 14th, 2012, 4:36 pm

What language is the game originally written in?
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Re: portable version of game

Postby Lizar » October 15th, 2012, 12:02 pm

Hey, the game is written in C #.
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Re: portable version of game

Postby Benjaminsen » October 15th, 2012, 12:29 pm

Lizar wrote:Hey, the game is written in C #.


Your best bet is then to port the game to Unity, which has a nice WebPlayer, works natively in Google Chrome and can be exported to Flash via the Unity 3D flash exporter.

Alternatively you can try silverlight with sadly have less than optimal install base.
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Re: portable version of game

Postby Lizar » October 16th, 2012, 12:19 pm

Thanks for answers. My colleague advised me to take advantage of virtualization. What do you think about this? :?:
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Re: portable version of game

Postby Benjaminsen » October 16th, 2012, 12:26 pm

Lizar wrote:Thanks for answers. My colleague advised me to take advantage of virtualization. What do you think about this? :?:


You could try it, but I doubt it would work. You might get something to run via Google Native Client http://en.wikipedia.org/wiki/Google_Native_Client but it will be chrome exclusive.

In general, the first thing you should consider when choosing a platform / language to build your games in is the distribution channel. If your target is web-playable you want HTML5, Flash or Unity3D where Flash and Unity3D by fare are the best supported and most feature rich.

Said in another way, you either have to port your game to a web capable platform or distribute via another channel such as Steam, downloadable etc.
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Re: portable version of game

Postby Gandalf » October 17th, 2012, 12:34 pm

Now it is very easy to do this game. You can use xenapp to create portable version of the game. At my company, we use similar technologies for creating applications of varying complexity. Also, you can use thinapp, cameyo, boxedapp, VMWare or virtualbox for virtualization.
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Re: portable version of game

Postby Lizar » October 22nd, 2012, 11:49 am

Thanks for the advices.
Benyaminsen, I know that it would be very easy to write a game in flash. Implement such a project will not be easy and will not take much time.
But the game must be in "C #". This is not my desire, so the customer wants: ( :?
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Re: portable version of game

Postby Benjaminsen » October 22nd, 2012, 1:09 pm

Lizar wrote:Thanks for the advices.
Benyaminsen, I know that it would be very easy to write a game in flash. Implement such a project will not be easy and will not take much time.
But the game must be in "C #". This is not my desire, so the customer wants: ( :?


Your best bet is to write the game in Unity then.
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Re: portable version of game

Postby Lizar » October 23rd, 2012, 12:28 pm

Maybe you're right. I have 2 options. Now I choose which one is the best.
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Re: portable version of game

Postby Gandalf » October 25th, 2012, 3:16 pm

Good luck in your project. It will be interesting to look at it!I forgot to mention about the enigmaprotector
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Re: portable version of game

Postby Lizar » November 8th, 2012, 2:42 pm

Thank you, good wizard! The creation of this game is very exciting venture!
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Re: portable version of game

Postby Head256 » November 30th, 2012, 2:45 pm

Hi! I can advise to connect the game to the popular social network.
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Re: portable version of game

Postby Lizar » December 3rd, 2012, 3:42 pm

Thank you. I've thought about it. Maybe I'll do that.
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