by JamesPro » June 12th, 2012, 6:54 pm
by beezir » June 12th, 2012, 9:32 pm
We're sorry about that, but if we allowed static variables, people would drop in third-party libraries, they would have no clue if state is shared globally, and get very strange behaviour as separate rooms sometimes would affect one another. That's a support nightmare.
But great work on refactoring the library! Now you can be certain that it will work without strange side-effects for your game.
by dreamora » June 12th, 2012, 11:02 pm