It happens on our production server.
- Code: Select all
Cannot access a disposed object. Object name: 'System.Net.Sockets.Socket'.
First seen 13 hours ago, latest 10 minutes ago. (Delete 1 error)
at System.Net.Sockets.Socket.BeginSend(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, SocketError& errorCode, AsyncCallback callback, Object state)
at Game.ships.ShipSync.SendPlayerHeading(String playerId, Heading heading)
at Game.ships.ShipSync.UpdateCourse(Player player, Command cmd)
at Game.ships.ShipSync.CommandReceived(Player player, Message m)
at Game.BaseRoom.GotMessage(Player player, Message message)
at Game.GameRoom.GotMessage(Player player, Message message)
Thanks!
/Stefan