Hello guys,
I have a project where I planned to keep all my game's units' properties in a Google Spreadsheet, in such a way that my team could easily edit these properties without the need to change and recompile the server code (these properties/data must be kept in the server for security reasons).
Well, as i recently discovered, the Google's API is not whitelisted at the moment (something PlayerIO could consider putting in its whitelist, but that's not what this thread is about). So I wanted to know the best way to surpass this problem.
One of the ways I have considered was to create a web service, using the Google libraries, and get the data using the PlayerIO.Web.Get() call. I'm very new to the .NET platform and I'm not sure if this could really be done by a Web Service, since I have never used it before.
Anyway, I would like if you guys could give me a light (article/simple example/template) on how to create a web service to return data from a PlayerIO.Web.Get() call (or tell me that this will not work ), or if you know, a better solution to this problem.
Best regards,
Bruno.