Forum C# Is it possible to use a physics engine on server ?

Is it possible to use a physics engine on server ?

Postby remuo » April 11th, 2011, 6:57 pm

I tried to use the physx.net physics engine, i added the dll reference and i got this error:
"You can only reference PlayerIO.GameLibrary.dll"

Does this mean that i can't use any kind of library/engine with playerio ?
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Re: Is it possible to use a physics engine on server ?

Postby Benjaminsen » April 12th, 2011, 10:55 am

You can use 3rd party engines, but you will have to include it in source-code form.
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Re: Is it possible to use a physics engine on server ?

Postby remuo » April 12th, 2011, 12:35 pm

The problem is that you have to find an engine that is in the same language, and even if you find one, it must not use static vars, which is next to impossible.
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Re: Is it possible to use a physics engine on server ?

Postby Oliver » April 15th, 2011, 12:46 pm

Yes, 3rd party code has to conform to exactly the same requirements as your code has to conform to. That's because we run it inside our own machines. We need to know what the code is doing.
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