Can I run on player io a game that need 100+ mb of datafile to run?
This data is needed for gameplay and every game instance require the entire data set to be in memory.
What is the best pratice to deploy this kind of projects?
by deadlineproof » March 22nd, 2011, 6:09 pm
by Oliver » March 22nd, 2011, 6:39 pm
by deadlineproof » March 23rd, 2011, 3:31 pm
by Oliver » March 23rd, 2011, 5:16 pm
by FulaFisken » March 23rd, 2011, 8:56 pm
deadlineproof wrote:Can I run on player io a game that need 100+ mb of datafile to run?
This data is needed for gameplay and every game instance require the entire data set to be in memory.
What is the best pratice to deploy this kind of projects?
by deadlineproof » March 24th, 2011, 12:21 am
by Oliver » March 24th, 2011, 9:31 am
by Henrik » March 24th, 2011, 10:45 am
by deadlineproof » March 24th, 2011, 3:58 pm