I know playerio disallows the use of static fields, however it doesnt throw any errors for const fields.
My understanding is however than C# const fields are inherently static, so I just wanted to know if I could use const fields safely or if the server is going to blow up.
Playerio doesnt throw errors for static methods either, is it safe to use those? Cause if I get to use static methods I can at least make a Singleton to hold my global variables.
Thanks.
PS: I was trying to use a third party library for data-structures (C5) but had to quit because it uses 'ref' and 'out' too much, I wonder if using System.Collections.Generic will be allright.
PPS: Can anyone recommend a PriorityQueue(BinaryHeap) implementation that is compatible with playerio?