Hi all,
I just finished writing my server side code, and I use static properties and methods. To give 1 simple example, I use the singleton pattern, which uses a static propertie and method to create the singleton class.
To give another example, I use a static variable called instanceCount, that counts how many instances are made of that class.
However PlayerIO is disallowing me to use the static keyword...?
2 questions:
1) WHY, it's a perfect legal way of coding, right, how would this lead to unmanagable code, or resource hungry code?
2) How to work around this restriction (without buying the enterprise scheme, because I am not a big enterprise yet )