Kind of a basic question, but how do you use the .NET client with the local development server ?
The .NET example connects to the live servers and i haven't found anything in the documentation about this.
by fox1980 » October 29th, 2010, 12:08 pm
by Oliver » October 29th, 2010, 12:29 pm
// connect to player.io
var client = PlayerIOClient.PlayerIO.Connect("... game id here...", "public", "oliver", null);
// set the dev server
client.Multiplayer.DevServer = new ServerEndpoint("localhost",8184);
// start a room
var connection = client.Multiplayer.CreateJoinRoom("testroom","bounce",true,null,null);
by fox1980 » October 29th, 2010, 2:51 pm
by Oliver » October 29th, 2010, 3:51 pm
by fox1980 » October 29th, 2010, 4:10 pm