Hi there,
I have just started experimenting with the byte array transmission between the client and server, trying to figure out how to transmit the smaller data types to reduce bandwidth.
I noticed the endianness of C# and actionscript seem to be the inverse of eachother on my system, which i can work around, but I need to know if the endianness might change if I run my code on the Player.IO servers. I'm testing my endianness on the servercode with BitConverter.IsLittleEndian, but since this is system based, i can't set this value.
Knowing this now could save me some headaches later on.