Forum C# Development server error

Development server error

Postby fudo » September 23rd, 2010, 6:10 pm

Sometimes I got this error on a development server:
Initial SocketConnection.ReceivedBytes ERROR: Object '/e1e184f8_63c7_4c94_9812_cffa132d0bcf/nb4rulkmy_9qhb7ahkdp0nbc_126.rem' has been disconnected or does not exist at the server., Appdomain@ 6KCYMemN-U6KwiGZbt3m6g, Exception: System.Runtime.Remoting.RemotingException: Object '/e1e184f8_63c7_4c94_9812_cffa132d0bcf/nb4rulkmy_9qhb7ahkdp0nbc_126.rem' has been disconnected or does not exist at the server.
at bb.a(gn A_0, BasePlayer A_1, Message A_2)
at k4.a(gn A_0, BasePlayer A_1, Message A_2, Action A_3)
at k4.c(gn A_0, BasePlayer A_1, Message A_2, Action A_3)
at dy.ep(Message A_0)
at PlayerIO.ServerCore.SocketLibrary.Message.a(Byte[] A_0, Int32 A_1, Int32 A_2, b A_3, el A_4)
at h4.hd(Byte[] A_0, Int32 A_1, Int32 A_2)
at kp.g(kk A_0, kk A_1, Socket A_2, IPEndPoint A_3, Byte[] A_4, Int32 A_5, Int32 A_6)

I've noticed that it appears when FlashPlayer with connected and joined client was closed and UserLeft event not captured on server.
Development server v1.8.3.0
This happens when there's no action during a couple of minutes.
fudo
 
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Re: Development server error

Postby Oliver » September 27th, 2010, 11:44 am

Hey Fudo,

Thanks for the bug report. This is one of those issues we know about, and are trying to find a sure-fire way to reproduce before we can get it fixed. I'll add your description to the bug.

Best,
Oliver
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Oliver
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Re: Development server error

Postby zyxstand » October 25th, 2010, 9:20 am

has anything developed from this yet?
it seems like the room stays open indefinitely in my debugging environment. the only way to fix this is to quit the local server...which i don't think will be a viable option when it's online.
what can we do?
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Re: Development server error

Postby Oliver » October 25th, 2010, 12:46 pm

Hey Zyxstand,

This hasn't been fixed yet, because we're lacking a sure-fire way to reproduce.

This is a development server only issue as far as we know. It's something in the way the core server engine talks to the user interface that goes haywire. Since the production servers don't have any User Interface, we're not seeing this issue on the live servers.

Best,
Oliver
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