Hi.
I develop a multiplayer strategy game based on playerio service. And have one problem - i can't stop Timer objects.
That's sample of the code:
> this._generateInterval = GameCode.AddTimer(callback, this._generateTimeout);
In another place i call
> this._generateInterval.Stop();
> // speed up
> this._generateInterval = GameCode.AddTimer(callback, this._generateTimeout / 2);
And getting the two working timer instances. Timer don't stop. Where could be the problem?
I have .NET Framework 3.5 and last version of playerio library.
Sorry for my bad English.