Forum C# Server Quits Without Reason on Mono/OSX

Server Quits Without Reason on Mono/OSX

Postby jitterbug » September 20th, 2010, 8:54 am

Heyas,

Im using the latest dev pack and latest mono stable,
i can compile the sample and run the server it all works, i have my fridge magnets moving around... and other players connect and it works great... but the server just dies - without any errors (i checked in console)

Anyone know why this would be?
jitterbug
 
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Re: Server Quits Without Reason on Mono/OSX

Postby Oliver » September 20th, 2010, 10:23 am

Hey Jitterbug,

We don't know why that is sorry -- Mono/OSX support is still something were we're working out all the kinks.

Does it die if you just start it up and let it run, or do you have to do something first (connect and play for a bit.. etc.)?

- Oliver
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Re: Server Quits Without Reason on Mono/OSX

Postby jitterbug » September 20th, 2010, 11:00 am

Hi Oliver

Everything builds perfectly fine, runs fine , i have to run it
sudo mono Test\ Server.exe
dll loads.. all good,
connect to server, its all good
player joins magnets are moving gui updates x and y positions and then kaput.

I really wish i could provide more useful information than that, i'll attach a debugger to it later, but theres no crash log or anything
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Re: Server Quits Without Reason on Mono/OSX

Postby Oliver » September 21st, 2010, 12:47 pm

Hey Jitterbug,

That's weird. I'm thinking it's a bug in their WinForms implementation, since it's been my experience that that is the most fragile part of mono.

- Oliver
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Re: Server Quits Without Reason on Mono/OSX

Postby jitterbug » September 21st, 2010, 1:22 pm

wouldnt surprise me, winforms has crashed my projects as well in the past.

I read somewhere that working on a sort of headless mode for the dev server, i'll put my vote in for that as well :)

actually I just attached debugger and it crashed something to do with winforms it wont let me copy and paste the stack trace
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