Forum Games Does player.io support air?

Discussion relating to game development with Flash

Does player.io support air?

Postby gilkzxc » August 27th, 2010, 6:07 pm

i want to build a 3D/2D desktop game and not browser
this look like the best free server and service
so i want to know becuase i'm finking for a new project that is a morden warfare with guns and a lot of occupations fighting multiplayer game
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Re: Does player.io support air?

Postby Benjaminsen » August 28th, 2010, 6:03 pm

Yep, you can use our service with Adobe AIR
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.IO
 
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Re: Does player.io support air?

Postby fudo » July 22nd, 2012, 11:10 am

In desktop AIR application there is an exception in playerio code
SecurityError: Error #3226: Cannot import a SWF file when LoaderContext.allowCodeImport is false.
at flash.display::Loader/_loadBytes()
at flash.display::Loader/loadBytes()
at Function/<anonymous>()[MyAIRApp\src\playerio\PlayerIO.as:113]
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()
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Re: Does player.io support air?

Postby timbudds » August 14th, 2012, 11:10 am

fudo -

Here are a couple of previous threads on this subject:

http://playerio.com/forum/mobile/do-any-of-the-services-work-on-android-t1522#p7490
http://playerio.com/forum/post42520?hilit=air%20for%20ios#p42520

Basically you can get around the CodeImport thing by setting it manually, but to run PlayerIO on IOs you'll need their separate .swc which comes when you are on the paid plan.
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