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Re: Multiplayer asteriods

Postby mjdeslon » February 12th, 2010, 3:53 am

Benjaminsen wrote:Sorry for not having the time to dive into your code yet. I will see if I can manage it tomorrow!

From the top of my mind I do however think the issue is that you are not broadcasting the newly joined users data to everybody when he joins.

/Chris


Not a a problem...i'll probally figure it out tomorrow on my own. Or just rewrite the parts i don't understand (your variable names make no sense to me :D ) I will have to definatly go through and comment everything once i'm done.

Michael
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Re: Multiplayer asteriods

Postby mjdeslon » February 12th, 2010, 7:43 am

I got it...i am officially a dummy. The problem was I was updating the server AFTER the player had been created. Now I just have to save the player kill/deaths/exp to the server when they exit the room. We will see how that goes.

Michael
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Re: Multiplayer asteriods

Postby Benjaminsen » February 12th, 2010, 7:56 am

Great!

Looking forward to seeing the game!
We would love to see you in our IRC channel as well at #player.io on freenode

/Chris
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Re: Multiplayer asteriods

Postby mjdeslon » February 12th, 2010, 9:36 am

Writing the player registration piece now...once that is done i'll post a link. And send you (Chris) the source too see if you want to use it on your google code project.

BTW. I will eventually join the chat :)

Michael
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