Hello, I`m try to create a game some like crimsonland 2 (shooter). But I`m not sure that it will work fine because of ping and I`m not sure that the server will process all computing without issues. For example I will have 10 players, each of them will shoot 5-10 bullets - it will be nearly 70 bullets in one time. And I will have 50 monsters. So I must check if any bullet hit the monster or other player: 70 (bullets) * 60 (monsters + players) = 4200 checks * 24 (frames) = nearly 100 000 checks each second + server will send all information (players, monsters, bullets coordinates) 24 times/second + server will computing new coordinates for monsters (send each monster to the nearest player).
So I`m fear that the server will not process all this fine. And because of different internet connection speed it will be impossible to realize such game. I`m right?