I'm looking into making a persistent flash game using bigDb, and I was hoping not to need to use the multiplayer component. So far all I've been trying to do is properly work out how to best use the bigDB classes, but I realized that I need to know the server time - the computer time from flash is not good enough.
I can't see anything that would get me that in the bigDB documentation, so is there an easy way, that doesn't involve writing some of my own php which I would have to host elsewhere? Have I missed something in the bigDB or other code? It looks like I could use the multiplayer stuff to get it, but is this an efficient way of doing it?
While I'm at it could I also use the multiplayer stuff to do things like pre-validate game transactions before updating the bigDB? Or would this create issues?
Thanks.
Edit:And by multiplayer, I just mean by sending messages to the server and getting responses back using c#, not actually using the multiplayer stuff.