Forum ActionScript 3.0 Adobe AIR for Android and iOS prices handling

Problems and discussions relating to ActionScript 3.0 here.

Adobe AIR for Android and iOS prices handling

Postby juvelez » September 25th, 2015, 1:12 am

Well I am a little confused about the Yahoo Games Network Pricing Plan about games published outside Yahoo Games

I wish to implement Multiplayer for a game of mine, this game was developed using Adobe AIR/Away 3D and it is actually published on iOS App Store and Google Play.

What are the considerations I must have related to Yahoo Games Network Pricing Plan?
How Yahoo define a "User"?, what is a "User" for Yahoo?
How Yahoo measures how much users connects to the services?
A "User" is counted each time a connection is done?, so the same game in a device could rise the "Users" counter more than once every day?
How can I know if the 5000 users limit were really 5000 different users?

Any enlightening will be very appreciated.
juvelez
 
Posts: 9
Joined: October 5th, 2012, 5:24 am

Re: Adobe AIR for Android and iOS prices handling

Postby juvelez » February 3rd, 2016, 1:03 am

The Lack of answers means Yahoo Games is dead?, or means Yahoo guys are so important that its time can be shared with anybody? 5 months ago and still waiting for an answer, Yahoo its amazing!
juvelez
 
Posts: 9
Joined: October 5th, 2012, 5:24 am

Re: Adobe AIR for Android and iOS prices handling

Postby Aldous Mackson » February 25th, 2016, 10:09 am

Are you having trouble of conecting playerio on air for android?
Aldous Mackson
 
Posts: 2
Joined: December 15th, 2015, 6:35 am

Re: Adobe AIR for Android and iOS prices handling

Postby juvelez » February 25th, 2016, 2:36 pm

No, in fact I was ready to launch my game, but due to the lack of clear conditions in terms of commercial use of games made with Adobe AIR, I decide to move to another game backend, I am using GameSparks now it is much better than Player.io
juvelez
 
Posts: 9
Joined: October 5th, 2012, 5:24 am


Return to ActionScript 3.0



cron