- Code: Select all
TheClient.multiplayer.createJoinRoom(
gameRoom, //Room id. If se
"Game", //The game type started on the server
true, //Should the room be visible in the lobby?
{}, //Room data. Thi
{}, //User join data
gameJoined, //Function e
handleerror //Function executed if we got a join error
);
}
function gameJoined(connection:Connection):void{
// do sth
}
The function gameJoined is never called, even tho i join the room -.-