Hi,
This is an open ended question on how to deal with "game data". By this I mean things like:
- level maps
- mission dialogues
- item/unit stats, description, etc.
...
In my case, I have to a lot of creatures (it's what the game revolves around) which all have their description, stats, skills, etc. Quite a few attribute in total.
The question is: how to deal with all this data? Do you make a class per "thing"? Or do you store/access in some way from a file in a more direct format?
Cheers,
Arnaud