PlayerIO

The fastest way to build online games without breaking a sweat.

.NET Client Reference

Multiplayer  class documentationClass OneScoreValue

Namespace: PlayerIOClient
Language: C# / .NET

OneScore value and Percentile

Properties

 
public Single
Percentile  [read-only]

The percentile compared to all other players. A value from 0 -> 100. A value of 30.0 means you are in the bottom 30% of players. A value of 100 means you are in the top 100% with other players.

public int
Score  [read-only]

The score

public int
TopRank  [read-only]

The absolute ranking number -- if you are one of the N top players, then it returns N. 1 means you are the best. Returns 0 if you are not one the top N players. (N is currently 1000.)

OneScoreValue.Percentile

public Single
Percentile  [read-only]

The percentile compared to all other players. A value from 0 -> 100. A value of 30.0 means you are in the bottom 30% of players. A value of 100 means you are in the top 100% with other players.

OneScoreValue.Score

public int
Score  [read-only]

The score

OneScoreValue.TopRank

public int
TopRank  [read-only]

The absolute ranking number -- if you are one of the N top players, then it returns N. 1 means you are the best. Returns 0 if you are not one the top N players. (N is currently 1000.)