Hey there,
I was just curious about one thing.
Do we need to use multiplayer services of player.io to make a facebook game such as backyard monsters / farmville / treasure isle / games like these?
I know that you need to do it if you want a secure solution, but I wonder if there is any other solution that is half-secure and working.
First thing that I can think of is to store local time on bigdb / recall it when player joins the game again / calculate the current time - last time / write a logic that processes the time spent away / show & save the results.
The problems are:
- What happens if the player changes his local time.
- What happens if the player looks at his friends zone, (his friends changes wont be seen until he joins again)
There were other problems that I can't remember right now
Maybe 2nd problem should be fixed by an "last update time" and whenever player goes to his friends zone and calculation will be made for that player too. (Even he does not join the game for some time.)
Then, there would be complications since these playerobjects will be changed from lots of places.
I'm really confused about how the process should be and seedlings example is not helping me that much