Is there anyway to easily "adapt" the seedlings example in a multiplayer scenario ?
What I really need to know is should I start from scratch and try to fit in all of the neat seedlings features one by one or modify the seedlings example with multiplayer functions ? Then only use "server side operations" pertaining to game logic and leave the rest (invites and graph API) to the client ?
Do you get what I mean ? I am sorry if my syntax isn't so good I am not speaking english natively
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