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Seeking Help in Xcode

Postby ray » March 16th, 2015, 7:23 pm

I use Unity (4.5) to build the iOS version of my app with Yahoo Games Network SDK 3.2.0

In the simulator mode, I can run my app in Xcode 6.0.1 without problem. However when I change to actual device mode, I build the app in Xcode introduce the following error.

Undefined symbols for architecture armv7:
"___PlayerIO_UWebView_IOS_RemoveAllCookies", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"___PlayerIO_UWebView_IOS_Navigate", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"___PlayerIO_UWebView_IOS_Init", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"___PlayerIO_UWebView_IOS_UpdateDisplay", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"___PlayerIO_UWebView_IOS_GetCookies", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"___PlayerIO_UWebView_IOS_Cleanup", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"___PlayerIO_PlayLink_InstallCheck", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"___PlayerIO_PlayCodeStorage_IOS_SetPlayCodes", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"___PlayerIO_PlayCodeStorage_IOS_GetPlayCodes", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)

I tried some of previous post solution by including PlayerIOClient.framework in "Link Binary With Libraries" of Xcode, but same error after rebuild. Would anyone please help? any criteria on where the unzipped directory of PlayerIOClient.framework located? Need help urgent.
ray
 
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Joined: October 2nd, 2014, 7:09 am

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