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SVET - the big adventure
Hello,
first of all I want to thank to all developers that worked on Player.IO. It works really good for me. I'm currently using for simple chat functionality and a simple battles between the players in my game. In the next few weeks I'm planing to make a real time battle between the users. Here is the result:
http://thebigadventure.svetsoft.com/pla ... -adventure
P.S.
the email during the registration is not a mandatory field, so if you want leave it blank
first of all I want to thank to all developers that worked on Player.IO. It works really good for me. I'm currently using for simple chat functionality and a simple battles between the players in my game. In the next few weeks I'm planing to make a real time battle between the users. Here is the result:
http://thebigadventure.svetsoft.com/pla ... -adventure
P.S.
the email during the registration is not a mandatory field, so if you want leave it blank
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krasimir - Posts: 27
- Joined: February 16th, 2010, 4:58 pm
Re: SVET - the big adventure
Wow impressive.
Do you mind if I feature the game in our upcoming showcase section?
/Chris
Do you mind if I feature the game in our upcoming showcase section?
/Chris
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Benjaminsen - .IO
- Posts: 808
- Joined: January 12th, 2010, 11:54 am
- Location: Denmark
Re: SVET - the big adventure
Awesome! Brb, gotta play it!
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Oliver - .IO
- Posts: 1136
- Joined: January 12th, 2010, 8:29 am
Re: SVET - the big adventure
Is it for a client, or yourself? Is it a hobby or something you want to monetize (if yes, how?)
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Oliver - .IO
- Posts: 1136
- Joined: January 12th, 2010, 8:29 am
Re: SVET - the big adventure
No problem Benjaminsen. You can place the game whatever you want. The game is not for the client. It's actually my own project and it's something that I wanted to make from long time ago. New levels, quests, items characters are coming soon. So check the site regulary.
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krasimir - Posts: 27
- Joined: February 16th, 2010, 4:58 pm
Re: SVET - the big adventure
Quite cool! I'm addicted already :O
- Cyclone103
- Posts: 155
- Joined: January 18th, 2010, 6:47 pm
Re: SVET - the big adventure
Thanks for the comments
we can arrange some big battle between ourself
My hero in the game is "chester", so if you meet me online don't miss the opportunity to test the API and make a real time battle 
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krasimir - Posts: 27
- Joined: February 16th, 2010, 4:58 pm
Re: SVET - the big adventure
This is really an impressive game, do you have any intentions of open-sourcing?
I can easily foresee it becoming very popular.
I can easily foresee it becoming very popular.
- Cyclone103
- Posts: 155
- Joined: January 18th, 2010, 6:47 pm
Re: SVET - the big adventure
Very nice!
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mjdeslon - Posts: 40
- Joined: February 4th, 2010, 8:16 am
- Location: Missouri
Re: SVET - the big adventure
Cyclone103: You can publish the game anywhere you like. Here is a direct link to the swf file:
http://thebigadventure.svetsoft.com/swf/Project.swf (it's 850x550)
a html code for embeding could be found here:
http://thebigadventure.svetsoft.com/embed
what you mean by "open-sourcing", to share the code ?
P.S.
It's good to point to my site, because everyday I'm making an updates, so you can be sure that you are showing the latest version.
http://thebigadventure.svetsoft.com/swf/Project.swf (it's 850x550)
a html code for embeding could be found here:
http://thebigadventure.svetsoft.com/embed
what you mean by "open-sourcing", to share the code ?
P.S.
It's good to point to my site, because everyday I'm making an updates, so you can be sure that you are showing the latest version.
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krasimir - Posts: 27
- Joined: February 16th, 2010, 4:58 pm
Re: SVET - the big adventure
krasimir wrote:P.S.
It's good to point to my site, because everyday I'm making an updates, so you can be sure that you are showing the latest version.
If you want, I can create a small swf file that ensures that the game is always downloaded from your website.
Related to that, where are you hosting the files? Sometimes it takes quite a while to download them.
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Benjaminsen - .IO
- Posts: 808
- Joined: January 12th, 2010, 11:54 am
- Location: Denmark
Re: SVET - the big adventure
Benjaminsen wrote:If you want, I can create a small swf file that ensures that the game is always downloaded from your website.
Related to that, where are you hosting the files? Sometimes it takes quite a while to download them.
actually it's not so important for me to get the swf from my site. It's more important for the users. They always should see the latest version
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krasimir - Posts: 27
- Joined: February 16th, 2010, 4:58 pm
Re: SVET - the big adventure
krasimir wrote:Benjaminsen wrote:If you want, I can create a small swf file that ensures that the game is always downloaded from your website.
Related to that, where are you hosting the files? Sometimes it takes quite a while to download them.
actually it's not so important for me to get the swf from my site. It's more important for the users. They always should see the latest versionIf I'm not wrong the servers of the hosting provider that I'm using are in my country - Bulgaria. The main swf of the game is arround 2MB and maybe that's the reason of the slow downloading.
This file will always get the newest version of the swf from your site (it requests http://thebigadventure.svetsoft.com/swf/Project.swf).
If you upload that file to 3rd party websites you can update your game by simply uploading the newest version of your swf to your server. Here is a zip'ed version
/Chris
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Benjaminsen - .IO
- Posts: 808
- Joined: January 12th, 2010, 11:54 am
- Location: Denmark
Re: SVET - the big adventure
Thank you very much Chris. Actually I'm using a similar method in my site. Just when I'm adding the swf in the html I'm attaching a random digit like that
- Code: Select all
...Project.swf?r=93482098
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krasimir - Posts: 27
- Joined: February 16th, 2010, 4:58 pm
Re: SVET - the big adventure
krasimir wrote:Thank you very much Chris. Actually I'm using a similar method in my site. Just when I'm adding the swf in the html I'm attaching a random digit like that
- Code: Select all
...Project.swf?r=93482098
I assume you do that to prevent caching - which is done equally well by returning the propper HTML headers.
Still enjoy the SWF, should make it substantially easier to distribute the game!
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Benjaminsen - .IO
- Posts: 808
- Joined: January 12th, 2010, 11:54 am
- Location: Denmark
Re: SVET - the big adventure
Yeah, will check that today, thanks again.
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krasimir - Posts: 27
- Joined: February 16th, 2010, 4:58 pm
Re: SVET - the big adventure
Chris, how did you do that? It just fetches the external swf, but wouldn't that break if the user has clicked "protect from import"?
- Cyclone103
- Posts: 155
- Joined: January 18th, 2010, 6:47 pm
Re: SVET - the big adventure
dude this is cool man. i like it very much
- playstation3Dood
- Posts: 49
- Joined: February 23rd, 2010, 7:39 am
Re: SVET - the big adventure
Thank you playstation3Dood. Feel free to join to the game's forum here http://thebigadventure.svetsoft.com/forum/
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krasimir - Posts: 27
- Joined: February 16th, 2010, 4:58 pm
Re: SVET - the big adventure
Just gets better and better!
- Cyclone103
- Posts: 155
- Joined: January 18th, 2010, 6:47 pm
Re: SVET - the big adventure
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krasimir - Posts: 27
- Joined: February 16th, 2010, 4:58 pm
Re: SVET - the big adventure
Good minigame, I was able to make 5000 gold in about 30 minutes of playing. (I play up through round 5 and stop usually, I'll try to keep going just to see what the next few are like.)
I purchased a nice axe, only to find that I'm still really vulnerable to stronger enemies and they can kill me with ease lol.
I purchased a nice axe, only to find that I'm still really vulnerable to stronger enemies and they can kill me with ease lol.
- Cyclone103
- Posts: 155
- Joined: January 18th, 2010, 6:47 pm
Re: SVET - the big adventure
Because I changed the way you sell the items it was a little bit difficult to earn big amount of golden coins. As why I made the game a little bit easier. In the next version you will have to cross a see and will have to buy a ship and crew. The price of them will be around 50K and more.
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krasimir - Posts: 27
- Joined: February 16th, 2010, 4:58 pm
Re: SVET - the big adventure
Cool! I actually found the first few levels of Running Mouse to be harder than 7, 8, or 9 though.
- Cyclone103
- Posts: 155
- Joined: January 18th, 2010, 6:47 pm
Re: SVET - the big adventure
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krasimir - Posts: 27
- Joined: February 16th, 2010, 4:58 pm
Re: SVET - the big adventure
I can get up to level ten easily, and make 4000 in one go with carefully planned deaths and wins.
Will we be able to make more than one character soon?
Will we be able to make more than one character soon?
- Cyclone103
- Posts: 155
- Joined: January 18th, 2010, 6:47 pm
Re: SVET - the big adventure
You mean for the SVET - the big adventure game or for the Running mouse
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krasimir - Posts: 27
- Joined: February 16th, 2010, 4:58 pm
Re: SVET - the big adventure
For running mouse, I can get to level 10 quite easily.
By the way, I am stuck in SVET now. I made it to Burgesa, but now I cannot go back as I can't kill the tall monster and I can't jump over him.
By the way, I am stuck in SVET now. I made it to Burgesa, but now I cannot go back as I can't kill the tall monster and I can't jump over him.
- Cyclone103
- Posts: 155
- Joined: January 18th, 2010, 6:47 pm
Re: SVET - the big adventure
Yes I'll make some updates in the mini game - new levels, new items to pick up.
Regarding the SVET. There are several mistakes like this one and I'll fix it soon. Do you want to put your hero in Tirovus manually. The other way to go back is to buy a star.
Regarding the SVET. There are several mistakes like this one and I'll fix it soon. Do you want to put your hero in Tirovus manually. The other way to go back is to buy a star.
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krasimir - Posts: 27
- Joined: February 16th, 2010, 4:58 pm
41 posts
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