Forum Showroom Stick Run

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Re: Stick Run

Postby Benjaminsen » June 2nd, 2011, 5:56 pm

-Mani see your private messages.
Have more questions? Join us at #player.io on the freenode irc network. Making something cool with Player.IO? I would love to talk! My Skype handle is q-rious
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Re: Stick Run

Postby jasonMcIntosh » June 3rd, 2011, 11:00 am

Congrats on your success! It's great to see small games earning on Facebook. 8-) Proves you don't need to be Zynga to survive.
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Re: Stick Run

Postby RastaRalle » June 21st, 2011, 10:23 pm

Congratulations!
I'm currently planing a similar game, and I have some questions concerning facebook credits.
You are from germany, too, aren't you? So would it be okay if I'd send you a pm in german? :)

Ralf
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Re: Stick Run

Postby -Mani » June 21st, 2011, 11:08 pm

of course! :D
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Re: Stick Run

Postby cjcenizal » August 31st, 2011, 7:19 pm

Congrats to Mani on being featured on InsideSocialGames! http://www.insidesocialgames.com/2011/0 ... -facebook/
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Re: Stick Run

Postby -Mani » August 31st, 2011, 7:39 pm

Oh wow, EPIC!
AWESOME!
Very nice of insidesocialgames!
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Re: Stick Run

Postby Oliver » August 31st, 2011, 7:57 pm

Hey -Mani, congrats on that. It's really cool!
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Re: Stick Run

Postby -Mani » September 2nd, 2011, 2:41 pm

Thank you, oliver!

And I finally switched to bigDB and PayVault.
It turned out way better than expected.
The administration is just sooo easy.
And the traffic behaves pretty decent.
I've got one more question:
Is there a way to see who owns a specific item?
My game has "rare items" which are limited to the amount i serve to the community.
but something that almost noone has, is also something that everyone wants.
So there are some people that cheat the item in their inventory.
The ability to list all players that own such an item would make it alot easier for me to spot those cheaters.
I know, that I can avoid that by not allowing the players to simply "give a item" on clientside, but it wouldn't have been possible for me alone to develop the whole server-migration and marketplace-trade thing on serverside in such a short time-span...

best regards,
Manuel Otto
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Re: Stick Run

Postby Oliver » September 6th, 2011, 7:39 pm

Hey Mani,

We currently have no such feature, but i'll add it to the list of potential improvements to the system.

Best,
Oliver
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Re: Stick Run

Postby WildOnesThunderHackZ » November 8th, 2011, 11:22 am

Lol ever wanted this and ur game is glitchy :| im apparently not proud of you manuel of not fixing bugs in market places and i made a bot anyways many dudes are banned no reason.i suggest atlease 1 stick run team whould guard the game im inspecting the whole day and i saw hacked items,scam's and cheat's.according to my knowledge that your game increases of error's.i would be proud of you if you be more suspicious in 24/7 guarding according in Zynga or Playdom their guard time is 24 hours (straight) so i request to be a stick run team i will follow your order's and respect you as friend.
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Re: Stick Run

Postby ronronw147 » January 5th, 2012, 4:11 am

hi to all of admins and game developer of stick run !!!!! :) can you help me to create game just for favor !!!
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