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I made an RTS
You can find it here: www.officeriot.net
Everybody can play in multiplayer, but premium users get:
-stats tracking.
-they can see the ladder.
-they can play in all maps.
-ads are disabled for premium users.
-they get unlimited access ( free players can only play 3 times a day, unless they clean their flash cookies of course.)
Everybody can play in multiplayer, but premium users get:
-stats tracking.
-they can see the ladder.
-they can play in all maps.
-ads are disabled for premium users.
-they get unlimited access ( free players can only play 3 times a day, unless they clean their flash cookies of course.)
Last edited by Vania on January 13th, 2011, 12:39 am, edited 3 times in total.
- Vania
- Posts: 163
- Joined: March 24th, 2010, 9:01 pm
Re: I made an RTS
stage area is too big and I need to scroll up and down to view all stage.
note that ctrl-Numbers changes tabs in IE.
note that ctrl-Numbers changes tabs in IE.
- nirza
- Posts: 38
- Joined: April 10th, 2010, 11:50 am
Re: I made an RTS
Thanks, I'm aware the stage doesnt fit in laptop screens. I cant think of any way to make it fit though...
Didnt know about the tabs, guess I'll change it to some other key.
Didnt know about the tabs, guess I'll change it to some other key.
- Vania
- Posts: 163
- Joined: March 24th, 2010, 9:01 pm
Re: I made an RTS
I reduced tile size from 24x24 to 20x20. Stage is 800x630 now so it should fit in a laptop screen.
- Vania
- Posts: 163
- Joined: March 24th, 2010, 9:01 pm
Re: I made an RTS
... Wow... just wow -- that's pretty cool! You've got all the stuff; Different unit classes, terrain, path finding, unit building, waypoints, special attacks, crouching-around-corners...
Amazing!
Whats your plan for the game?
- Oliver
Amazing!
Whats your plan for the game?
- Oliver
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Oliver - .IO
- Posts: 1136
- Joined: January 12th, 2010, 8:29 am
Re: I made an RTS
Wow!
Just took the time to play trough the tutorial and then play a few rounds in Multiplayer. Great game, having much more depth than first anticipated.
What's your long term goals with the game? I think it become very popular in the open flash game market, especially if you bundle it with a 5-10 single player missions to get people really started.
A few suggestions:
Lastly, you might want to see if you can get an artist to help you with the project. Your graphics are not bad, but getting people started with a game is always easier if it's really pretty.
/Chris
Just took the time to play trough the tutorial and then play a few rounds in Multiplayer. Great game, having much more depth than first anticipated.
What's your long term goals with the game? I think it become very popular in the open flash game market, especially if you bundle it with a 5-10 single player missions to get people really started.
A few suggestions:
- Better Lobby - A lot can be gained from having a great lobby, the one I wrote as an example might not be the best for a game of this type. From a gamers perspective, I would expect something with a chat and a live view of rooms I can join.
Accounts - Allow me to login, saving my game options etc.
Level editor - Allow players to create levels to battle in.
Teams - Let me and my friend play as a team against other teams
CO-OP missions - Make levels that I can only ever really win if I play with a few of my friends.
Lastly, you might want to see if you can get an artist to help you with the project. Your graphics are not bad, but getting people started with a game is always easier if it's really pretty.
/Chris
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Benjaminsen - .IO
- Posts: 808
- Joined: January 12th, 2010, 11:54 am
- Location: Denmark
Re: I made an RTS
Thanks for the feedback guys!
The graphics are just temporary, there's a guy who usually helps me with the art but he's been busy lately... so I'm still looking for an artist.
I should probably start working on the login and persistence stuff.
Can I get some tips on the lobby? I just took some of your code and made a list of the currently open rooms... I was thinking of adding filters once I implement some options in the game creation window.
About the single player... probably not gonna happen
The AI needed for controlling a squad is way beyond my skill.
Thanks again for the feedback, always very useful.
The graphics are just temporary, there's a guy who usually helps me with the art but he's been busy lately... so I'm still looking for an artist.
I should probably start working on the login and persistence stuff.
Can I get some tips on the lobby? I just took some of your code and made a list of the currently open rooms... I was thinking of adding filters once I implement some options in the game creation window.
About the single player... probably not gonna happen
The AI needed for controlling a squad is way beyond my skill.
Thanks again for the feedback, always very useful.
- Vania
- Posts: 163
- Joined: March 24th, 2010, 9:01 pm
Re: I made an RTS
Is there a better place to host it?
Yes: GameFS!
-

Oliver - .IO
- Posts: 1136
- Joined: January 12th, 2010, 8:29 am
Re: I made an RTS
Soldier animations so far:
[flash=]http://www.swfcabin.com/open/1283122586[/flash]
Making pixel art animations is hard... especially doing 8 directions for movement.
[flash=]http://www.swfcabin.com/open/1283122586[/flash]
Making pixel art animations is hard... especially doing 8 directions for movement.
- Vania
- Posts: 163
- Joined: March 24th, 2010, 9:01 pm
Re: I made an RTS
Wow, with the new graphics, this game will be epic! Keep up the good work.
Have more questions? Join us at #player.io on the freenode irc network. Making something cool with Player.IO? I would love to talk! My Skype handle is q-rious
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Benjaminsen - .IO
- Posts: 808
- Joined: January 12th, 2010, 11:54 am
- Location: Denmark
Re: I made an RTS
The soldier looks great!
Remember to a bunch of playtesting with new users -- there is a lot to learn, so you might loose a lot of players if you're not sure there is a nice easy learning curve...
- Oliver
Remember to a bunch of playtesting with new users -- there is a lot to learn, so you might loose a lot of players if you're not sure there is a nice easy learning curve...
- Oliver
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Oliver - .IO
- Posts: 1136
- Joined: January 12th, 2010, 8:29 am
Re: I made an RTS
Yeah, I gotta work on that tutorial. (making tutorials is so boring...)
- Vania
- Posts: 163
- Joined: March 24th, 2010, 9:01 pm
Re: I made an RTS
I demand updates, show us your latest work!
Have more questions? Join us at #player.io on the freenode irc network. Making something cool with Player.IO? I would love to talk! My Skype handle is q-rious
-

Benjaminsen - .IO
- Posts: 808
- Joined: January 12th, 2010, 11:54 am
- Location: Denmark
Re: I made an RTS
There's not much to show,
since the last month I just worked on UI and bugfixing.
I added a ton of new levels too.
As soon as all the soldier animations are done I'll upload it.
since the last month I just worked on UI and bugfixing.
I added a ton of new levels too.
As soon as all the soldier animations are done I'll upload it.
- Vania
- Posts: 163
- Joined: March 24th, 2010, 9:01 pm
Re: I made an RTS
I cant play!
It comes with the error:
SITELOCKED
This game cannot be played at this location.
Why?
I'm from Germany, but why don't you allow people from other regions to play your game?
It comes with the error:
SITELOCKED
This game cannot be played at this location.
Why?
I'm from Germany, but why don't you allow people from other regions to play your game?
- -Mani
- Paid Member
- Posts: 77
- Joined: April 11th, 2010, 6:13 pm
Re: I made an RTS
-Mani wrote:I cant play!![]()
It comes with the error:
SITELOCKED
This game cannot be played at this location.
Why?
I'm from Germany, but why don't you allow people from other regions to play your game?
The game probably has been taken down from that site. I get the same error.
I play League of Legends!
-

jsheppard - Posts: 24
- Joined: January 22nd, 2010, 3:15 am
- Location: USA
Re: I made an RTS
Yeah, sorry. I keep changing the game and breaking older versions all the time...
The sitelock message is actually a datelock, I always datelock my tests so they stop working in a couple of months.
The sitelock message is actually a datelock, I always datelock my tests so they stop working in a couple of months.
- Vania
- Posts: 163
- Joined: March 24th, 2010, 9:01 pm
Re: I made an RTS
Ah!
Ok sorry I kinda misunderstood the "location" part
Put a new version online I WANNA PLAY!!!
Ok sorry I kinda misunderstood the "location" part
Put a new version online I WANNA PLAY!!!
- -Mani
- Paid Member
- Posts: 77
- Joined: April 11th, 2010, 6:13 pm
Re: I made an RTS
HEHE!
just change the local time!
I just wanted to test it!
i like it!
just change the local time!
I just wanted to test it!
i like it!
- -Mani
- Paid Member
- Posts: 77
- Joined: April 11th, 2010, 6:13 pm
Re: I made an RTS
Simply Amazing!
A few points.
1: I would like to be able to replay the tutorial
2: A ranking list for multiplayer (based on accounts) would be awesome
3: I did not get asked to play the tutorial when I pressed practice, thus I was totally lost on what to do (Having forgotten the gcontroles)
A few points.
1: I would like to be able to replay the tutorial
2: A ranking list for multiplayer (based on accounts) would be awesome
3: I did not get asked to play the tutorial when I pressed practice, thus I was totally lost on what to do (Having forgotten the gcontroles)
Have more questions? Join us at #player.io on the freenode irc network. Making something cool with Player.IO? I would love to talk! My Skype handle is q-rious
-

Benjaminsen - .IO
- Posts: 808
- Joined: January 12th, 2010, 11:54 am
- Location: Denmark
Re: I made an RTS
one word: AMAZING!
i freakin like it!
the artwork is epic!
i freakin like it!
the artwork is epic!
- -Mani
- Paid Member
- Posts: 77
- Joined: April 11th, 2010, 6:13 pm
Re: I made an RTS
Game site is now: www.officeriot.net
- Vania
- Posts: 163
- Joined: March 24th, 2010, 9:01 pm
Re: I made an RTS
That game looks, really, really impressive!
I'm very... impressed!
I'm very... impressed!
-

Oliver - .IO
- Posts: 1136
- Joined: January 12th, 2010, 8:29 am
Re: I made an RTS
You have 5000 likes?
that's very impressive!
that's very impressive!
- -Mani
- Paid Member
- Posts: 77
- Joined: April 11th, 2010, 6:13 pm
Re: I made an RTS
I dont think I have 5000 likes,
that must be the code I stole from everybody edits! oops
that must be the code I stole from everybody edits! oops
- Vania
- Posts: 163
- Joined: March 24th, 2010, 9:01 pm
26 posts
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