Forum ‹ QuickConnect ‹ Refister having problems
8 posts
• Page 1 of 1
Refister having problems
when i use this code it gives me this error: 1067: Implicit coercion of a value of type Function to an unrelated type String.
PlayerIO.quickConnect.simpleRegister(
stage,
'<your game id goes here>',
username,
password,
email,
null, // captcha key, if captcha is used
null, // captcha value, if captcha is used
{gender:'male',age:99}, // any additional data you want
function(client:Client):void{
//...
}, function(e:PlayerIORegistrationError):void{
trace("Error: ", e)
}
);
PlayerIO.quickConnect.simpleRegister(
stage,
'<your game id goes here>',
username,
password,
email,
null, // captcha key, if captcha is used
null, // captcha value, if captcha is used
{gender:'male',age:99}, // any additional data you want
function(client:Client):void{
//...
}, function(e:PlayerIORegistrationError):void{
trace("Error: ", e)
}
);
- Turbo 3
- Posts: 8
- Joined: October 30th, 2011, 2:36 am
Re: Refister having problems
NVM there nobody on the forum!
You guys Know Player io Is kinda useless for some people
i cant even Make a Register forum i will just go back to trying smartfox server atleast they answer your Questions
bye
You guys Know Player io Is kinda useless for some people
i cant even Make a Register forum i will just go back to trying smartfox server atleast they answer your Questions
bye
- Turbo 3
- Posts: 8
- Joined: October 30th, 2011, 2:36 am
Re: Refister having problems
Same for me... The Community has only the name of "Community" ... Obviously, everyone here is a pro without the intention of sharing his knowlege... A real pity: a so cool Platform with a so crappy Forum...
Byez
Byez
- Liquidsun
- Posts: 7
- Joined: November 8th, 2011, 10:58 pm
Re: Refister having problems
Anyway, Turbo 3 ...
With the intention of being more propositive than the 80% of this Community ... :
In your Example, where you have <your game id goes here>', you must paste the code given when you register your game/application (you can follow the instructions here : http://playerio.com/documentation/getti ... mbopackage - from step 3) ...
Hope it works; let me know!
Byez!
With the intention of being more propositive than the 80% of this Community ... :
In your Example, where you have <your game id goes here>', you must paste the code given when you register your game/application (you can follow the instructions here : http://playerio.com/documentation/getti ... mbopackage - from step 3) ...
Hope it works; let me know!
Byez!
- Liquidsun
- Posts: 7
- Joined: November 8th, 2011, 10:58 pm
Re: Refister having problems
If you're still interested:
Before your success callback, you need to add another string param.
As to the forums, they go through lulls sometimes :3
Before your success callback, you need to add another string param.
- Code: Select all
PlayerIO.quickConnect.simpleRegister(
stage,
'<your game id goes here>',
username,
password,
email,
null, // captcha key, if captcha is used
null, // captcha value, if captcha is used
{gender:'male',age:99}, // any additional data you want
"", // PartnerPay
function(client:Client):void{
//...
}, function(e:PlayerIORegistrationError):void{
trace("Error: ", e)
}
);
As to the forums, they go through lulls sometimes :3
-

Toby - Posts: 85
- Joined: January 14th, 2010, 4:01 pm
Re: Refister having problems
...The forums kinda go through lulls sometimes
Lol ... whatta nice way to say the Community Support sux
- Liquidsun
- Posts: 7
- Joined: November 8th, 2011, 10:58 pm
Re: Refister having problems
Liquidsun wrote:...The forums kinda go through lulls sometimes
Lol ... whatta nice way to say the Community Support sux
I didn't mean from the Player.IO team, I mean from other devs. If you look at actual reports about problems with player.io, they respond pretty quickly. But simple syntax errors like these are generally things us devs can help each other out with... and that goes through lulls.
-

Toby - Posts: 85
- Joined: January 14th, 2010, 4:01 pm
Re: Refister having problems
Idem (i meant same thing), but still thinking the Community doesn't help a lot and some tutorial should be less "fragmented" and a little more "fool-proof"; it should be an interesting added value. Period.
- Liquidsun
- Posts: 7
- Joined: November 8th, 2011, 10:58 pm
8 posts
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