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Survey
Hi Guys,
We're working on survey we're going to send around to people who has shown interest in Player.IO, in order to learn more about the demographics of our potential costumers and what we can do to better serve them.
While we were thinking up questions we thought that it might be a good idea to get you guys to help us; So, without further dancing around the subject:
What questions do you think we should ask?
A few sample questions from the survey as it looks now:
- "Which features do you think Player.IO is missing"
- "What actions could we take that would make you pay for Player.IO?"
Best,
Oliver
We're working on survey we're going to send around to people who has shown interest in Player.IO, in order to learn more about the demographics of our potential costumers and what we can do to better serve them.
While we were thinking up questions we thought that it might be a good idea to get you guys to help us; So, without further dancing around the subject:
What questions do you think we should ask?
A few sample questions from the survey as it looks now:
- "Which features do you think Player.IO is missing"
- "What actions could we take that would make you pay for Player.IO?"
Best,
Oliver
-

Oliver - .IO
- Posts: 1136
- Joined: January 12th, 2010, 8:29 am
Re: Survey
- What could improve the development server
- PlauwTown Studios
- Posts: 1
- Joined: June 16th, 2010, 6:25 pm
Re: Survey
PlauwTown Studios wrote:- What could improve the development server
Good suggestion, a "how would you improve [insert Player.IO feature here]?" might provide some interesting feedback.
Have more questions? Join us at #player.io on the freenode irc network. Making something cool with Player.IO? I would love to talk! My Skype handle is q-rious
-

Benjaminsen - .IO
- Posts: 808
- Joined: January 12th, 2010, 11:54 am
- Location: Denmark
Re: Survey
i havent used player.io in awhile but one suggestion would be to have a stable dev server on osx. The winforms bug crashes it, when, seriously, commandline would be fine. If you open sourced the dev server i'd write it myself - would probably take a night or 2 to do.
- jitterbug
- Posts: 5
- Joined: February 10th, 2010, 3:35 am
Re: Survey
A prepaid plan would really make me consider paying.
I would love to see better tutorials with upgraded code..
And easier logs, maybe.
Also, I would like to be able to run some servers without full permissions on other machines.
So I can run it somewhere without having to share my password.
Edit: Oops, misread your post. The current questions are great already
I would love to see better tutorials with upgraded code..
And easier logs, maybe.
Also, I would like to be able to run some servers without full permissions on other machines.
So I can run it somewhere without having to share my password.
Edit: Oops, misread your post. The current questions are great already
- HiddenKnowledge
- Posts: 12
- Joined: January 3rd, 2011, 6:01 pm
Re: Survey
Hey,
I would suggest a high bandwidth low latency communication between rooms via messages.
The network infrastructure in the datacenter should allow a faster communication between servers,
even if two rooms were in seperate server centers (for some reason) the connection between them would
still be much better then routing messages between players.
It would be perfect for routing messages between players to work around the 50 user per room limit.
I understand that some measures must be taken in order to avoid saturating the servers by ping ponging messages between them... maybe a maximum server2server message rate per second would do it
greetings
pragmascript
I would suggest a high bandwidth low latency communication between rooms via messages.
The network infrastructure in the datacenter should allow a faster communication between servers,
even if two rooms were in seperate server centers (for some reason) the connection between them would
still be much better then routing messages between players.
It would be perfect for routing messages between players to work around the 50 user per room limit.
I understand that some measures must be taken in order to avoid saturating the servers by ping ponging messages between them... maybe a maximum server2server message rate per second would do it
greetings
pragmascript
- pragmascript
- Posts: 9
- Joined: March 3rd, 2011, 12:20 am
Re: Survey
More help on the forums. If we could get mods browsing the forums at least once an hour to help out with questions, it would make it easier for us all to evolve. Sometimes questions go days without being answered, even newb questions. I love all of the forum help, but definitely could use more. When stuck, and a programmer just needs that extra help to get around something that is bugging them, having those answers would be great. Of course research always helps, but sometimes it is still confusing and extremely time consuming. The more people you help, the faster they get their games online, and the better chance for them to purchase the playerIO services.
- vinceas3
- Posts: 77
- Joined: January 16th, 2011, 11:25 pm
Re: Survey
Im 100% in love with player.io. The documentation is top notch. A few things and ideas tough:
1) An improved sql-like search for searching strings that contain a word
2) A way to retrieve files that have been uploaded via bytearray, as files
3) More support on the forums, these are pretty dead.
4) A way to list all the users connected in all the rooms (for system messages etc)
1) An improved sql-like search for searching strings that contain a word
2) A way to retrieve files that have been uploaded via bytearray, as files
3) More support on the forums, these are pretty dead.
4) A way to list all the users connected in all the rooms (for system messages etc)
- yohami
- Paid Member
- Posts: 14
- Joined: February 28th, 2011, 12:03 pm
Re: Survey
James, They were whitelisted in 2.2.4?
Best,
Oliver
Best,
Oliver
-

Oliver - .IO
- Posts: 1136
- Joined: January 12th, 2010, 8:29 am
Re: Survey
Oliver wrote:James, They were whitelisted in 2.2.4?
Did you mean me? And XML? If so, then I need to look at 2.2.4!
- jasonMcIntosh
- Posts: 83
- Joined: February 25th, 2011, 4:51 am
Re: Survey
Yea, i ment you. Sorry. Jason, not James. I've always read it as james, my bad. And yes, XML support in 2.2.4.
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Oliver - .IO
- Posts: 1136
- Joined: January 12th, 2010, 8:29 am
Re: Survey
No problem, Oliver.
And big thanks for the XML support!!
- jasonMcIntosh
- Posts: 83
- Joined: February 25th, 2011, 4:51 am
Re: Survey
is here anything like a changelog to check every time a new version appears ???
- fscigliano
- Posts: 2
- Joined: June 21st, 2011, 3:35 am
18 posts
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