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- Does the code run separately for each client?
by MrBiscuits » January 4th, 2012, 3:06 pm - 3 Replies
- 108 Views
- Last post by Henrik
January 6th, 2012, 10:50 am
- Does the code run separately for each client?
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- AllowUserJoin and client response
by wildbunny » September 17th, 2011, 5:34 pm - 7 Replies
- 247 Views
- Last post by Oliver
January 5th, 2012, 1:55 pm
- AllowUserJoin and client response
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- Will player.send ALWAYS occur AFTER denying AllowUserJoin?
by trueicecold » December 14th, 2011, 11:18 pm - 1 Replies
- 95 Views
- Last post by Oliver
January 2nd, 2012, 10:37 am
- Will player.send ALWAYS occur AFTER denying AllowUserJoin?
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- When player kicked from room?
by GBurg » November 14th, 2011, 9:31 pm - 1 Replies
- 96 Views
- Last post by Oliver
January 2nd, 2012, 10:16 am
- When player kicked from room?
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- AllowUserJoin permits joining when it shouldn't
by trueicecold » December 14th, 2011, 11:56 pm - 2 Replies
- 78 Views
- Last post by trueicecold
December 16th, 2011, 2:30 pm
- AllowUserJoin permits joining when it shouldn't
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- Is there a way of reducing the max players per room?
by trueicecold » December 15th, 2011, 8:37 pm - 2 Replies
- 127 Views
- Last post by trueicecold
December 16th, 2011, 8:12 am
- Is there a way of reducing the max players per room?
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- Connection issues NEED HELP PLEASE!!
by lightbeam » December 10th, 2011, 4:46 pm - 2 Replies
- 97 Views
- Last post by lightbeam
December 14th, 2011, 1:05 pm
- Connection issues NEED HELP PLEASE!!
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- How to tell if a room returned from listRooms is mine?
by trueicecold » December 13th, 2011, 5:23 pm - 3 Replies
- 87 Views
- Last post by Henrik
December 14th, 2011, 11:08 am
- How to tell if a room returned from listRooms is mine?
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- Yesterday's Outage
by UnknownGuardian » December 3rd, 2011, 6:11 pm - 16 Replies
- 219 Views
- Last post by NPSF3000
December 9th, 2011, 2:58 pm
- Yesterday's Outage
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- Security Error 2048
by lightbeam » December 6th, 2011, 7:30 pm - 2 Replies
- 158 Views
- Last post by lightbeam
December 7th, 2011, 6:50 pm
- Security Error 2048
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- Game code IS NOT UPDATED
by Mario Fischel » December 7th, 2011, 10:25 am - 0 Replies
- 107 Views
- Last post by Mario Fischel
December 7th, 2011, 10:25 am
- Game code IS NOT UPDATED
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- Room not Closing
by Niallith » November 16th, 2011, 9:09 pm - 15 Replies
- 293 Views
- Last post by GBurg
December 6th, 2011, 10:27 pm
- Room not Closing
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- Out Game Messaging?
by carl » December 6th, 2011, 5:36 pm - 0 Replies
- 82 Views
- Last post by carl
December 6th, 2011, 5:36 pm
- Out Game Messaging?
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- PlayerIO.Web errors
by GBurg » November 3rd, 2011, 4:59 pm - 5 Replies
- 150 Views
- Last post by GBurg
December 2nd, 2011, 10:53 am
- PlayerIO.Web errors
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- Versioning, Ranking and Chatter....
by Intrawebs » November 19th, 2011, 12:05 am - 4 Replies
- 120 Views
- Last post by Intrawebs
December 1st, 2011, 7:44 pm
- Versioning, Ranking and Chatter....
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- CPU Runtime (Thread Aborts)
by Oliver » April 28th, 2011, 2:14 pm - 15 Replies
- 1510 Views
- Last post by default0
November 28th, 2011, 11:12 pm
- CPU Runtime (Thread Aborts)
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- how can i make a mmo when there is a limit (45 pleople)
by Turbo 3 » November 12th, 2011, 8:42 pm - 2 Replies
- 203 Views
- Last post by NPSF3000
November 18th, 2011, 1:34 pm
- how can i make a mmo when there is a limit (45 pleople)
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- simple register and the interplerated tutorial
by Turbo 3 » November 13th, 2011, 2:26 pm - 3 Replies
- 135 Views
- Last post by cjcenizal
November 17th, 2011, 5:55 am
- simple register and the interplerated tutorial
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- Saving Game State on Server
by bighugejason » October 31st, 2011, 9:30 pm - 4 Replies
- 159 Views
- Last post by bighugejason
November 12th, 2011, 5:23 pm
- Saving Game State on Server
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- Lag spikes (ping > 5 seconds)
by GBurg » October 10th, 2011, 12:09 pm - 8 Replies
- 316 Views
- Last post by GBurg
November 10th, 2011, 11:03 am
- Lag spikes (ping > 5 seconds)
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- MMO persistent work game questions
by capitaljmedia » November 8th, 2011, 10:29 pm - 8 Replies
- 161 Views
- Last post by capitaljmedia
November 9th, 2011, 7:57 pm
- MMO persistent work game questions
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- What to do on Server crash? (to save game state)
by capitaljmedia » November 9th, 2011, 6:55 am - 2 Replies
- 83 Views
- Last post by capitaljmedia
November 9th, 2011, 7:53 pm
- What to do on Server crash? (to save game state)
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- Game Dlls
by garysimmons » October 25th, 2011, 11:39 am - 1 Replies
- 98 Views
- Last post by Oliver
November 7th, 2011, 4:05 pm
- Game Dlls
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- DLL Memory Usage
by garysimmons » October 26th, 2011, 11:48 am - 1 Replies
- 66 Views
- Last post by Oliver
November 7th, 2011, 10:38 am
- DLL Memory Usage
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- Having multiply RoomTypes
by Sepehr » November 6th, 2011, 9:13 pm - 1 Replies
- 59 Views
- Last post by Sepehr
November 6th, 2011, 10:06 pm
- Having multiply RoomTypes
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