Forum ‹ Multiplayer
-
- Topics
- Replies
- Views
- Last post
-
- Development Server vs. Player.IO Servers
by MrDev » February 25th, 2012, 4:59 pm - 2 Replies
- 94 Views
- Last post by MrDev
February 28th, 2012, 8:39 pm
- Development Server vs. Player.IO Servers
-
- Collection changing during PlayerObject.Save()
by ConArtistGames » February 16th, 2012, 11:33 pm - 1 Replies
- 63 Views
- Last post by ConArtistGames
February 23rd, 2012, 11:23 am
- Collection changing during PlayerObject.Save()
-
- What if i want to talk to PlayerIO from unsupported platform
by Atrix256 » February 11th, 2012, 4:16 am - 2 Replies
- 91 Views
- Last post by Benjaminsen
February 21st, 2012, 10:57 am
- What if i want to talk to PlayerIO from unsupported platform
-
- How to use listRooms?
by macdonald.lethe » February 13th, 2012, 3:53 am - 9 Replies
- 121 Views
- Last post by Henrik
February 15th, 2012, 5:57 pm
- How to use listRooms?
-
- server fails...
by vivogd » January 28th, 2010, 9:09 am
- 15 Replies
- 383 Views
- Last post by Henrik
February 14th, 2012, 5:13 pm
- server fails...
-
- Sevrer side logic limited to multiplayer setup?
by Atrix256 » February 11th, 2012, 4:18 am - 1 Replies
- 55 Views
- Last post by Henrik
February 11th, 2012, 10:53 am
- Sevrer side logic limited to multiplayer setup?
-
- 100MS Limit on Init of a Room Type object
by Intrawebs » February 9th, 2012, 8:51 am - 5 Replies
- 62 Views
- Last post by Intrawebs
February 10th, 2012, 6:37 am
- 100MS Limit on Init of a Room Type object
-
- method for realtime multiplayer game?
by lightnoid » February 7th, 2012, 1:54 pm - 2 Replies
- 116 Views
- Last post by lightnoid
February 9th, 2012, 1:56 pm
- method for realtime multiplayer game?
-
- Recommended logic for matchmaking
by Intrawebs » February 9th, 2012, 8:27 am - 0 Replies
- 77 Views
- Last post by Intrawebs
February 9th, 2012, 8:27 am
- Recommended logic for matchmaking
-
- Multiplayer Physics
by fire67 » February 3rd, 2012, 5:50 pm - 2 Replies
- 102 Views
- Last post by fire67
February 3rd, 2012, 6:19 pm
- Multiplayer Physics
-
- "already a room with the specified id"
by Breaker » January 28th, 2012, 7:56 am - 2 Replies
- 91 Views
- Last post by Breaker
February 2nd, 2012, 3:23 am
- "already a room with the specified id"
-
- RoomInfo Property - created time
by leoban » January 31st, 2012, 8:18 am - 6 Replies
- 126 Views
- Last post by wbsaputra
February 1st, 2012, 1:08 pm
- RoomInfo Property - created time
-
- New Behavior: Development Server Timing Out
by bighugejason » January 30th, 2012, 11:42 pm - 1 Replies
- 116 Views
- Last post by davidp
February 1st, 2012, 11:26 am
- New Behavior: Development Server Timing Out
-
- Pricing list gone?
by Sepehr » January 31st, 2012, 6:20 pm - 1 Replies
- 102 Views
- Last post by Benjaminsen
January 31st, 2012, 7:05 pm
- Pricing list gone?
-
- Warning Message in Development Server
by wbsaputra » January 18th, 2012, 9:01 pm - 7 Replies
- 101 Views
- Last post by Benjaminsen
January 31st, 2012, 12:05 pm
- Warning Message in Development Server
-
- average ping
by cannons » January 26th, 2012, 1:13 am - 1 Replies
- 65 Views
- Last post by Benjaminsen
January 31st, 2012, 12:04 pm
- average ping
-
- Thank you player.io
by bohdan » January 27th, 2012, 12:11 am - 0 Replies
- 87 Views
- Last post by bohdan
January 27th, 2012, 12:11 am
- Thank you player.io
-
- Passing unknown number of parameters into MessageHandler?
by Breaker » January 24th, 2012, 7:43 am - 1 Replies
- 54 Views
- Last post by Toby
January 24th, 2012, 7:09 pm
- Passing unknown number of parameters into MessageHandler?
-
- AllowUserJoin bug?
by whitershores » July 17th, 2011, 6:19 pm - 22 Replies
- 412 Views
- Last post by wbsaputra
January 18th, 2012, 9:06 pm
- AllowUserJoin bug?
-
- Development server not accessible
by HuntiXz » January 15th, 2012, 2:45 pm - 2 Replies
- 105 Views
- Last post by HuntiXz
January 17th, 2012, 5:38 pm
- Development server not accessible
-
- Fastest/lightest way to check ping to multiple rooms?
by fex » January 17th, 2012, 12:29 am - 2 Replies
- 80 Views
- Last post by fex
January 17th, 2012, 3:34 pm
- Fastest/lightest way to check ping to multiple rooms?
-
- playerIO also works with XNA?
by The Playnetarium » December 21st, 2011, 7:59 am - 2 Replies
- 158 Views
- Last post by Beast
January 15th, 2012, 2:07 am
- playerIO also works with XNA?
-
- playerIO MP see other people?!
by SkyRobotFlash » January 14th, 2012, 12:47 pm - 2 Replies
- 58 Views
- Last post by Benjaminsen
January 14th, 2012, 4:24 pm
- playerIO MP see other people?!
Forum permissions
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum