Forum ‹ Mobile ‹ Support all mobiles with Airplaysdk & c++ client lib
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Support all mobiles with Airplaysdk & c++ client lib
I guess if could be possible to see a c++ client lib to use with airplaysdk on mobile and watever other platform that support c++.
Airplay just implement a good multiplatform socket layer.
It can be usefull also for today and tomorrow portable consoles(es. airplaysdk exist on consoles too).
I have seen that your client lib isn't open source that is a bit disappointing because it denies third party developer run their client libs.This stops only people to use it freely but i don't think it stops cheaters and/or preserve your hard against decompilation from quite experienced people.
An opensource lib in whatever language is really needed es a precompiled c++ one cannot be compiled against different architechtures(many mobiles use arm processors).
I'm waiting c# client lib too.It can be used with unity3d, silverlight, windows phone 7 and xna on pc and xbox live.
Probably you will release it as .net dll and not source but it is just something.
I'm not against flash but world is moving on ...lot of solution are coming on browsers and mobiles.
Solution from big brands as google with its chrome native code sandbox or instant standards as html 5.
It's also well know that flash will be always so mutch slower compared to native code and optimized .net or java bytecode too mutch slower on many present and actual devices with processors under 1 ghz and limited ram.
Airplay just implement a good multiplatform socket layer.
It can be usefull also for today and tomorrow portable consoles(es. airplaysdk exist on consoles too).
I have seen that your client lib isn't open source that is a bit disappointing because it denies third party developer run their client libs.This stops only people to use it freely but i don't think it stops cheaters and/or preserve your hard against decompilation from quite experienced people.
An opensource lib in whatever language is really needed es a precompiled c++ one cannot be compiled against different architechtures(many mobiles use arm processors).
I'm waiting c# client lib too.It can be used with unity3d, silverlight, windows phone 7 and xna on pc and xbox live.
Probably you will release it as .net dll and not source but it is just something.
I'm not against flash but world is moving on ...lot of solution are coming on browsers and mobiles.
Solution from big brands as google with its chrome native code sandbox or instant standards as html 5.
It's also well know that flash will be always so mutch slower compared to native code and optimized .net or java bytecode too mutch slower on many present and actual devices with processors under 1 ghz and limited ram.
- deadlineproof
- Posts: 9
- Joined: June 13th, 2010, 6:17 pm
Re: Support all mobiles with Airplaysdk & c++ client lib
Hi,
We don't have a c++ client lib on the roadmap right now, but a C# version is right around the corner. The C++ version might be built if there are enough requests for it.
The client libs are not open source, because it allows us to move them forward in lock-step with the changes made to the webservice, and ensure that old versions are always backwards compatible, which is harder to do when there are open source versions of the client libs out there.
- Oliver
We don't have a c++ client lib on the roadmap right now, but a C# version is right around the corner. The C++ version might be built if there are enough requests for it.
The client libs are not open source, because it allows us to move them forward in lock-step with the changes made to the webservice, and ensure that old versions are always backwards compatible, which is harder to do when there are open source versions of the client libs out there.
- Oliver
-

Oliver - .IO
- Posts: 1136
- Joined: January 12th, 2010, 8:29 am
Re: Support all mobiles with Airplaysdk & c++ client lib
We need C++ libs for many projects now.
Hope PlayerIO could do it.
Hope PlayerIO could do it.
- kidkid
- Posts: 54
- Joined: December 1st, 2010, 4:43 am
Re: Support all mobiles with Airplaysdk & c++ client lib
We just need sources to compile them for x86 and different models of arm processors(es with and without fpu) not to make modifications.Or you can always release a prebuilt airplaysdk module.Even if we have to stick with the actual web service without to get further updates it is ok.
Sadly this is our only hope to use player io on all old current and future mobile devices(hundreds of millions of devices) where .net isn't widely supported or force to use specific and limitating middlewares...strangely the one supporting .net doesnt support sockets (windows phone 7):lol:
Sadly this is our only hope to use player io on all old current and future mobile devices(hundreds of millions of devices) where .net isn't widely supported or force to use specific and limitating middlewares...strangely the one supporting .net doesnt support sockets (windows phone 7):lol:
- deadlineproof
- Posts: 9
- Joined: June 13th, 2010, 6:17 pm
Re: Support all mobiles with Airplaysdk & c++ client lib
Why doesn't windows phone 7 support sockets? Isen't it just limited sockets like Silverlight?
-

Oliver - .IO
- Posts: 1136
- Joined: January 12th, 2010, 8:29 am
Re: Support all mobiles with Airplaysdk & c++ client lib
microsoft choice at launch probably will change later in time.
It supports microsoft remoting but not sockets.
It supports microsoft remoting but not sockets.
- deadlineproof
- Posts: 9
- Joined: June 13th, 2010, 6:17 pm
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